Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
Ray Tracing GitHub Repositories (2026) · Open Source Tools
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Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
Sample for cluster-based continuous level of detail rasterization or ray tracing
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
A high performance Vulkan/DX12 game engine in C++ & C#
C++ 2D/3D graphics engine and scene editor for Vulkan 1.4, OpenGL and DirectX 11, on Windows and Linux. Physically based rendering, global illumination, ray-traced reflections and ambient occlusion, a path tracer for reference. A playground for real-time rendering techniques.
Blender Integration for LuxCore
A C++-based, cross platform ray tracing library
A modern cross-platform low-level graphics API
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
3D rendering and animation engine for multifaceted displays on microcontrollers
WebGPU physically based path tracer
glTF 2.0 versions of common graphics research scenes
LuxCore source repository