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HyperionGameTech
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HyperionGameTech/HyperionEngine

A high performance Vulkan/DX12 game engine in C++ & C#

C++ ◇ 3d MIT
★555STARS
⑂29FORKS
!21ISSUES
🏆#3,477GLOBAL RANK
🔥4DAYS TRENDING
🚀
Maintainer Growth Kit for HyperionEngine

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Star History

Continuous Observations
Interactive star growth chart for HyperionGameTech/HyperionEngine
CSV

Momentum

+14

STARS · LAST 30 DAYS

1

PER DAY

#262

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+14+90
Per day111
Forks gained+1+3+10

HyperionEngine gained 14 stars in the last 30 days, about 1 a day, and now has 555. It is about 5 years old and has averaged roughly 111 stars a year. It ranks #262 among C++ repositories and #3,477 across all languages on GitHubRepo.

Trending Record

HyperionEngine has maintained a continuous presence across global trending indexes, peaking at #2047. Below is the 30-day activity profile:

💡 Overview

HyperionEngine is an open-source project written in C++: A high performance Vulkan/DX12 game engine in C++ & C#.

Engineered for speed, consistency, and developer ease, it solves common hurdles in 3d, cpp, cpp20. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/HyperionGameTech/HyperionEngine.git
cd HyperionEngine

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

HyperionEngine coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed HyperionEngine into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install HyperionEngine using your package manager: `git clone https://github.com/HyperionGameTech/HyperionEngine.git`

2

Initialize your project workspace or configuration file for HyperionEngine.

3

Import HyperionEngine into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `HyperionEngine --help` to verify successful setup.

👍 Strengths

Active community backing with 553 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

HyperionGameTech/HyperionEngine is currently ranked #3,477 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#3,468 lingyired/status-trio Swift ★ 558 Compare ↗
#3,473 posit-dev/ggsql Rust ★ 557 Compare ↗
#3,474 sourcentis/mercator PHP ★ 556 Compare ↗
#3,474 Azure/karpenter-provider-azure Go ★ 556 Compare ↗
#3,474 ancsemi/Haven JavaScript ★ 556 Compare ↗
#3,477 HyperionGameTech/HyperionEngine This Project C++ ★ 555
#3,477 ZQuestClassic/ZQuestClassic C++ ★ 555 Compare ↗
#3,477 readium/swift-toolkit Swift ★ 555 Compare ↗
#3,477 microsoft/Generative-AI-for-beginners-java Java ★ 555 Compare ↗
#3,481 SimonCropp/WinDebloat C# ★ 553 Compare ↗
#3,481 Dstack-TEE/dstack Rust ★ 553 Compare ↗

Frequently Asked Questions

What does HyperionEngine do? +

A high performance Vulkan/DX12 game engine in C++ & C#

What language is HyperionEngine written in? +

The primary language is C++. Topics include: 3d, cpp, cpp20, csharp, directx12.

Is HyperionEngine actively maintained? +

Yes, the last recorded push was on Sep 28, 2026 with 21 open issues being tracked.

How many stars does HyperionEngine have? +

HyperionEngine has 555 stars and 29 forks on GitHub.

How does HyperionEngine rank among GitHub repositories? +

With 555 stars, HyperionGameTech/HyperionEngine is ranked #3,477 globally across all repositories tracked on GitHubRepo and #262 among C++ projects.

What license is HyperionEngine distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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