Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
A high performance Vulkan/DX12 game engine in C++ & C#