Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Top DIRECTX GitHub Repositories & Tools (2026)
Discover the most starred and trending open source tools tagged with #directx.
High-Performance Rendering Framework on Stream Architectures
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013)
Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS 4 and FSR 3 upscalers with motion measured from the frames (preview), one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
ReShade add-on that makes DLSS 5 Neural Rendering cheaper: peripheral compression before the model and model passes every N frames with motion-vector reprojection
Open-source ultrawide Hor+, FOV and native centered HUD patch for METAL GEAR SOLID 4 (Master Collection) on PC, with MGSFPSUnlock integration for 120 FPS
A high performance Vulkan/DX12 game engine in C++ & C#