Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
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3D C++ Game Engine - yet another open source game engine
a fast systems programming language for high-performance software and gamedev: data-oriented, multi-paradigm, null-safe, safety checks, C-like syntax, C interop, native code/JIT via LLVM, C backend
JS runtime lolz
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
A simple and powerful entity component system (ECS) written in C++17
A tiny bevy-like archetype-style ECS library for dotnet