An open source re-implementation of RollerCoaster Tycoon 2 🎢
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A cross-platform, OpenGL terminal emulator.
Low-Latency Accelerated Web Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
If you live in the terminal, kitty is made for you! Cross-platform, fast, feature-rich, GPU based.
A cross-platform, safe, pure-Rust graphics API.
AI-native, GPU-accelerated terminal emulator for Windows with SSH, persistent sessions, split panes, and first-class AI CLI workflows.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
PlayStation 3 emulator and debugger
Space exploration, trading, and combat game.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
high-performance rendering backend (C++, Python, C#, Java)
OpenGL 1.x implementation for FPGAs
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
SuperTux source code
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
The modern way to play QUAKE 4.
A flexible GLSL and HLSL shader editor and IDE.