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LukasBanana/LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++ ◇ d3d11 BSD-3-Clause
★2.6KSTARS
⑂160FORKS
!2ISSUES
🏆#2,666GLOBAL RANK
🔥4DAYS TRENDING
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Momentum

+66

STARS · LAST 30 DAYS

2

PER DAY

#196

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+14+66+180
Per day222
Forks gained+1+3+10

LLGL gained 66 stars in the last 30 days, about 2 a day, and now has 2.6K. It is about 10 years old and has averaged roughly 263 stars a year. It ranks #196 among C++ repositories and #2,666 across all languages on GitHubRepo.

Trending Record

LLGL has maintained a continuous presence across global trending indexes, peaking at #3242. Below is the 30-day activity profile:

💡 Overview

LLGL is an open-source project written in C++: Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal.

Engineered for speed, consistency, and developer ease, it solves common hurdles in d3d11, d3d12, directx. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/LukasBanana/LLGL.git
cd LLGL

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

LLGL coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed LLGL into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open BSD-3-Clause license.

🚀 Getting Started

1

Install LLGL using your package manager: `git clone https://github.com/LukasBanana/LLGL.git`

2

Initialize your project workspace or configuration file for LLGL.

3

Import LLGL into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `LLGL --help` to verify successful setup.

👍 Strengths

Active community backing with 2,628 GitHub stars and verified adoption.
Permissive open-source distribution under the BSD-3-Clause license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

LukasBanana/LLGL is currently ranked #2,666 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#2,661 rentzsch/jrswizzle Objective-C ★ 2.6K Compare ↗
#2,662 open-telemetry/opentelemetry-java-instrumentation Java ★ 2.6K Compare ↗
#2,663 nalexn/ViewInspector Swift ★ 2.6K Compare ↗
#2,664 felinics/Memoh Go ★ 2.6K Compare ↗
#2,665 cashapp/paparazzi Kotlin ★ 2.6K Compare ↗
#2,666 LukasBanana/LLGL This Project C++ ★ 2.6K
#2,667 symfony/intl PHP ★ 2.6K Compare ↗
#2,667 nunit/nunit C# ★ 2.6K Compare ↗
#2,669 org2AI/ORG2 TypeScript ★ 2.6K Compare ↗
#2,670 near/nearcore Rust ★ 2.6K Compare ↗
#2,671 WalletWasabi/WalletWasabi C# ★ 2.6K Compare ↗

Frequently Asked Questions

What does LLGL do? +

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

What language is LLGL written in? +

The primary language is C++. Topics include: d3d11, d3d12, directx, metal, opengl.

Is LLGL actively maintained? +

Yes, the last recorded push was on Oct 1, 2026 with 2 open issues being tracked.

How many stars does LLGL have? +

LLGL has 2,628 stars and 160 forks on GitHub.

How does LLGL rank among GitHub repositories? +

With 2,628 stars, LukasBanana/LLGL is ranked #2,666 globally across all repositories tracked on GitHubRepo and #196 among C++ projects.

What license is LLGL distributed under? +

The repository reports a BSD-3-Clause license. Always verify the repository LICENSE file for legal terms.

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