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houmain
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houmain/gpupad

A flexible GLSL and HLSL shader editor and IDE.

C++ ◇ compute GPL-3.0
★223STARS
⑂13FORKS
!4ISSUES
🏆#4,999GLOBAL RANK
🔥4DAYS TRENDING
🚀
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Star History

Continuous Observations
Interactive star growth chart for houmain/gpupad
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#366

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

gpupad gained 10 stars in the last 30 days, about 1 a day, and now has 223. It is about 9 years old and has averaged roughly 25 stars a year. It ranks #366 among C++ repositories and #4,999 across all languages on GitHubRepo.

Trending Record

gpupad has maintained a continuous presence across global trending indexes, peaking at #2790. Below is the 30-day activity profile:

💡 Overview

gpupad is an open-source project written in C++: A flexible GLSL and HLSL shader editor and IDE.

Engineered for speed, consistency, and developer ease, it solves common hurdles in compute, cross-platform, editor. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/houmain/gpupad.git
cd gpupad

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

gpupad coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed gpupad into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install gpupad using your package manager: `git clone https://github.com/houmain/gpupad.git`

2

Initialize your project workspace or configuration file for gpupad.

3

Import gpupad into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `gpupad --help` to verify successful setup.

👍 Strengths

Active community backing with 223 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

houmain/gpupad is currently ranked #4,999 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#4,994 0xd34df00d/leechcraft C++ ★ 224 Compare ↗
#4,994 bergerhealer/TrainCarts Java ★ 224 Compare ↗
#4,994 openfintechio/openfintech PHP ★ 224 Compare ↗
#4,994 alex-pinkus/tree-sitter-swift JavaScript ★ 224 Compare ↗
#4,994 FairladyZ625/harness-anything TypeScript ★ 224 Compare ↗
#4,999 houmain/gpupad This Project C++ ★ 223
#4,999 googleapis/gax-go Go ★ 223 Compare ↗
#4,999 grafana/clickhouse-datasource TypeScript ★ 223 Compare ↗
#4,999 HovKlan-DH/Classic-Repair-Toolbox C# ★ 223 Compare ↗
#4,999 lobu-ai/lobu TypeScript ★ 223 Compare ↗
#4,999 Santosh7017/AndroidFileSync Swift ★ 223 Compare ↗

Frequently Asked Questions

What does gpupad do? +

A flexible GLSL and HLSL shader editor and IDE.

What language is gpupad written in? +

The primary language is C++. Topics include: compute, cross-platform, editor, glsl, glsl-shaders.

Is gpupad actively maintained? +

Yes, the last recorded push was on Sep 26, 2026 with 4 open issues being tracked.

How many stars does gpupad have? +

gpupad has 223 stars and 13 forks on GitHub.

How does gpupad rank among GitHub repositories? +

With 223 stars, houmain/gpupad is ranked #4,999 globally across all repositories tracked on GitHubRepo and #366 among C++ projects.

What license is gpupad distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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