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community-shaders/skyrim-community-shaders

Community-driven advanced graphics modifications for AE, SE and VR.

C++ ◇ c-plus-plus GPL-3.0
★1.1KSTARS
⑂212FORKS
!88ISSUES
🏆#6,813GLOBAL RANK
🔥27DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

skyrim-community-shaders is skyrim-community-shaders is an open-source project written in C++: Community-driven advanced graphics modifications for AE, SE and VR..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of October 2026), community-shaders/skyrim-community-shaders has accumulated 1,136 GitHub stars and 212 forks. It is written in C++, licensed under GPL-3.0, and ranks #6,813 globally. It is actively maintained with the latest commit recorded on Oct 26, 2026.”
Repository community-shaders/skyrim-community-shaders ↗
Primary Category c plus plus
Language & Stack C++
Software License GPL-3.0
Community Traction ★ 1.1K stars · ⑂ 212 forks · #6,813 globally
Maintenance ● Active (Last commit: Oct 26, 2026) · 88 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 97/100 · Grade A+
✅
Is skyrim-community-shaders actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, skyrim-community-shaders is actively maintained. Continuous telemetry recorded the last code commit on Oct 26, 2026 (5 days ago). Supported by 1,136 stars and 212 community forks, this repository holds a calculated health index of 97/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Oct 26, 2026
5 days since last push
Issue Backlog
88 Open Issues
Healthy Issue Cadence
Community Backing
212 Forks
1.1K Stars Recorded
Software License
GPL-3.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for community-shaders/skyrim-community-shaders
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Momentum

+28

STARS · LAST 30 DAYS

1

PER DAY

#550

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+28+90
Per day111
Forks gained+11+4+11

skyrim-community-shaders gained 28 stars in the last 30 days, about 1 a day, and now has 1.1K. It is about 4 years old and has averaged roughly 284 stars a year. It ranks #550 among C++ repositories and #6,813 across all languages on GitHubRepo.

Trending Record

skyrim-community-shaders has maintained a continuous presence across global trending indexes, peaking at #1844. Below is the 30-day activity profile:

💡 Overview

skyrim-community-shaders is an open-source project written in C++: Community-driven advanced graphics modifications for AE, SE and VR.

Engineered for speed, consistency, and developer ease, it solves common hurdles in c-plus-plus, directx, fun. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/community-shaders/skyrim-community-shaders.git
cd skyrim-community-shaders

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

skyrim-community-shaders coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed skyrim-community-shaders into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install skyrim-community-shaders using your package manager: `git clone https://github.com/community-shaders/skyrim-community-shaders.git`

2

Initialize your project workspace or configuration file for skyrim-community-shaders.

3

Import skyrim-community-shaders into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `skyrim-community-shaders --help` to verify successful setup.

👍 Strengths

Active community backing with 1,116 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

community-shaders/skyrim-community-shaders is currently ranked #6,813 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#6,813 community-shaders/skyrim-community-shaders This Project C++ ★ 1.1K
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Frequently Asked Questions

What does skyrim-community-shaders do? +

Community-driven advanced graphics modifications for AE, SE and VR.

Is skyrim-community-shaders actively maintained in 2026? +

Yes, skyrim-community-shaders is actively maintained. The latest code push was recorded on Oct 26, 2026 (5 days ago). It holds a calculated Maintenance Health Score of 97/100 (A+ rating) with 1,136 stars and 88 open issues.

What language is skyrim-community-shaders written in? +

The primary language is C++. Topics include: c-plus-plus, directx, fun, game-engine, graphics.

How many stars does skyrim-community-shaders have? +

skyrim-community-shaders has 1,136 stars and 212 forks on GitHub.

How does skyrim-community-shaders rank among GitHub repositories? +

With 1,136 stars, community-shaders/skyrim-community-shaders is ranked #6,813 globally across all repositories tracked on GitHubRepo and #550 among C++ projects.

What license is skyrim-community-shaders distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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