Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Directx12 GitHub Repositories (2026) · Open Source Tools
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A clean-room reimplementation of the Project I.G.I. and I.G.I. 2 engine in C#/.NET 10. It plays the original missions faithfully, with a modern renderer (D3D12, Vulkan, WebGPU, ray tracing, DLSS), co-op, mods and a launcher.
3D engine with modern graphics
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
A high performance Vulkan/DX12 game engine in C++ & C#
A modern cross-platform low-level graphics API
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
Embeddable physically based renderer