Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#553
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
dlss5-d3d12-fix gained 10 stars in the last 30 days, about 1 a day, and now has 34. It is about 1 year old and has averaged roughly 34 stars a year. It ranks #553 among C++ repositories and #7,745 across all languages on GitHubRepo.
Trending Record
5
DAYS ON TRENDING
#3066
BEST RANK
Sep 24, 2026
FIRST APPEARANCE
Active
STATUS TODAY
dlss5-d3d12-fix has maintained a continuous presence across global trending indexes, peaking at #3066. Below is the 30-day activity profile:
💡 Overview
dlss5-d3d12-fix is an open-source project written in C++: Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain.
Engineered for speed, consistency, and developer ease, it solves common hurdles in a-plague-tale, d3d12, directx12. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/NIGos/dlss5-d3d12-fix.git
cd dlss5-d3d12-fix
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
dlss5-d3d12-fix coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed dlss5-d3d12-fix into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MIT license.
🚀 Getting Started
Install dlss5-d3d12-fix using your package manager: `git clone https://github.com/NIGos/dlss5-d3d12-fix.git`
Initialize your project workspace or configuration file for dlss5-d3d12-fix.
Import dlss5-d3d12-fix into your codebase or invoke it directly from your terminal.
Execute your test suite or run `dlss5-d3d12-fix --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
NIGos/dlss5-d3d12-fix is currently ranked #7,745 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
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| #7,745 | NIGos/dlss5-d3d12-fix This Project | C++ | ★ 34 | |
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Frequently Asked Questions
What does dlss5-d3d12-fix do? +
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
What language is dlss5-d3d12-fix written in? +
The primary language is C++. Topics include: a-plague-tale, d3d12, directx12, dlss, dlss-neural-rendering.
Is dlss5-d3d12-fix actively maintained? +
Yes, the last recorded push was on Aug 29, 2026 with 0 open issues being tracked.
How many stars does dlss5-d3d12-fix have? +
dlss5-d3d12-fix has 34 stars and 0 forks on GitHub.
How does dlss5-d3d12-fix rank among GitHub repositories? +
With 34 stars, NIGos/dlss5-d3d12-fix is ranked #7,745 globally across all repositories tracked on GitHubRepo and #553 among C++ projects.
What license is dlss5-d3d12-fix distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.