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NIGos/dlss5-d3d12-fix

Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain

★34STARS
⑂0FORKS
!0ISSUES
🏆#7,745GLOBAL RANK
🔥5DAYS TRENDING
🚀
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Star History

Continuous Observations
Interactive star growth chart for NIGos/dlss5-d3d12-fix
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#553

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

dlss5-d3d12-fix gained 10 stars in the last 30 days, about 1 a day, and now has 34. It is about 1 year old and has averaged roughly 34 stars a year. It ranks #553 among C++ repositories and #7,745 across all languages on GitHubRepo.

Trending Record

dlss5-d3d12-fix has maintained a continuous presence across global trending indexes, peaking at #3066. Below is the 30-day activity profile:

💡 Overview

dlss5-d3d12-fix is an open-source project written in C++: Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain.

Engineered for speed, consistency, and developer ease, it solves common hurdles in a-plague-tale, d3d12, directx12. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/NIGos/dlss5-d3d12-fix.git
cd dlss5-d3d12-fix

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

dlss5-d3d12-fix coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed dlss5-d3d12-fix into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install dlss5-d3d12-fix using your package manager: `git clone https://github.com/NIGos/dlss5-d3d12-fix.git`

2

Initialize your project workspace or configuration file for dlss5-d3d12-fix.

3

Import dlss5-d3d12-fix into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `dlss5-d3d12-fix --help` to verify successful setup.

👍 Strengths

Active community backing with 33 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

NIGos/dlss5-d3d12-fix is currently ranked #7,745 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#7,745 NIGos/dlss5-d3d12-fix This Project C++ ★ 34
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Frequently Asked Questions

What does dlss5-d3d12-fix do? +

Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain

What language is dlss5-d3d12-fix written in? +

The primary language is C++. Topics include: a-plague-tale, d3d12, directx12, dlss, dlss-neural-rendering.

Is dlss5-d3d12-fix actively maintained? +

Yes, the last recorded push was on Aug 29, 2026 with 0 open issues being tracked.

How many stars does dlss5-d3d12-fix have? +

dlss5-d3d12-fix has 34 stars and 0 forks on GitHub.

How does dlss5-d3d12-fix rank among GitHub repositories? +

With 34 stars, NIGos/dlss5-d3d12-fix is ranked #7,745 globally across all repositories tracked on GitHubRepo and #553 among C++ projects.

What license is dlss5-d3d12-fix distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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