Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
Top RENDERING GitHub Repositories & Tools (2026)
Discover the most starred and trending open source tools tagged with #rendering.
Mayu is a live updating server-side component-based VDOM rendering framework written in Ruby
A friendly and extendable shader art engine.
Real-time 3D viewer for displaying LDraw models
TiXL is an open source software to create realtime motion graphics.
Zero-initial-JS selective activation engine. Turn server-rendered HTML into instant interactivity on intent.
ReShade add-on that makes DLSS 5 Neural Rendering cheaper: peripheral compression before the model and model passes every N frames with motion-vector reprojection
Production-grade Chromium Embedded Framework (CEF) for Compose Multiplatform Desktop & Universal Java (Swing, JavaFX, SWT, AWT). Features pure Java2D OSR (zero JOGL), dual Kotlin/Java ergonomics, sub-pixel trackpad scrolling, HiDPI scaling, virtual app:// schemes, and WebRTC on Windows, macOS, & Linux.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
DLSS 5 (Neural Rendering) em qualquer jogo, emulador ou video que apareca na tela - sem injetar nada no processo do jogo. Precisa de uma GeForce RTX.
UntoldEngine is an open-source Swift/Metal XR engine for high-performance Apple-platform spatial visualization apps, giving developers full control over rendering, shaders, and the engine pipeline.
Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.
📄 Convert HTML/CSS to PDF or images instantly
A high performance Vulkan/DX12 game engine in C++ & C#
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.