A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
gkjohnson
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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error minimization techniques