gkjohnson/three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Star History
Momentum
+46
STARS · LAST 30 DAYS
2
PER DAY
#123
MOST-STARRED JavaScript
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +14 | +46 | +180 |
| Per day | 2 | 2 | 2 |
| Forks gained | +1 | +4 | +10 |
three-gpu-pathtracer gained 46 stars in the last 30 days, about 2 a day, and now has 1.8K. It is about 5 years old and has averaged roughly 368 stars a year. It ranks #123 among JavaScript repositories and #1,972 across all languages on GitHubRepo.
Trending Record
3
DAYS ON TRENDING
#1775
BEST RANK
Sep 26, 2026
FIRST APPEARANCE
Active
STATUS TODAY
three-gpu-pathtracer has maintained a continuous presence across global trending indexes, peaking at #1775. Below is the 30-day activity profile:
💡 Overview
three-gpu-pathtracer is an open-source project written in JavaScript: Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Engineered for speed, consistency, and developer ease, it solves common hurdles in bvh, geometry, graphics. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in JavaScript for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ npm install three-gpu-pathtracer
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
Node.js >= 18 or modern Evergreen browser
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
three-gpu-pathtracer coordinates its core functionality through a modular JavaScript pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed three-gpu-pathtracer into JavaScript backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MIT license.
🚀 Getting Started
Install three-gpu-pathtracer using your package manager: `npm install three-gpu-pathtracer`
Initialize your project workspace or configuration file for three-gpu-pathtracer.
Import three-gpu-pathtracer into your codebase or invoke it directly from your terminal.
Execute your test suite or run `three-gpu-pathtracer --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with JavaScript, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
gkjohnson/three-gpu-pathtracer is currently ranked #1,972 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #1,967 | publify/publify | Less | ★ 1.9K | Compare ↗ |
| #1,968 | factor/factor | Factor | ★ 1.9K | Compare ↗ |
| #1,969 | kushagrasinghx/BitChord | Kotlin | ★ 1.9K | Compare ↗ |
| #1,970 | bloomberg/bde | C++ | ★ 1.8K | Compare ↗ |
| #1,971 | besu-eth/besu | Java | ★ 1.8K | Compare ↗ |
| #1,972 | gkjohnson/three-gpu-pathtracer This Project | JavaScript | ★ 1.8K | |
| #1,972 | element-hq/element-ios | Swift | ★ 1.8K | Compare ↗ |
| #1,974 | microlinkhq/browserless | JavaScript | ★ 1.8K | Compare ↗ |
| #1,975 | InvoiceShelf/InvoiceShelf | PHP | ★ 1.8K | Compare ↗ |
| #1,976 | Cockatrice/Cockatrice | C++ | ★ 1.8K | Compare ↗ |
| #1,977 | OpenCCU/OpenCCU | JavaScript | ★ 1.8K | Compare ↗ |
Frequently Asked Questions
What does three-gpu-pathtracer do? +
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
What language is three-gpu-pathtracer written in? +
The primary language is JavaScript. Topics include: bvh, geometry, graphics, mesh, path.
Is three-gpu-pathtracer actively maintained? +
Yes, the last recorded push was on Sep 28, 2026 with 55 open issues being tracked.
How many stars does three-gpu-pathtracer have? +
three-gpu-pathtracer has 1,840 stars and 175 forks on GitHub.
How does three-gpu-pathtracer rank among GitHub repositories? +
With 1,840 stars, gkjohnson/three-gpu-pathtracer is ranked #1,972 globally across all repositories tracked on GitHubRepo and #123 among JavaScript projects.
What license is three-gpu-pathtracer distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.