Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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High-Performance Rendering Framework on Stream Architectures
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
Pile graphique des jeux : DLSS 5, Multi Frame Generation, HDR RenoDX et ReShade - installes en un clic, verifies, retirables en un clic.
Embeddable physically based renderer
LuxCore source repository