Turn one illustration into an animated 2D mesh avatar with a coding agent and a local editor
Webgl GitHub Repositories (2026) · Open Source Tools
Discover the best Webgl open source repositories on GitHub. Explore trending tools, live star counts, source code, and developer projects updated daily.
Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
JavaScript 3D Library.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
📬 Postprocessing for react-three-fiber
SOFT LAB — an index of digital matter. A personal collection of web interaction effects, rendered live in WebGL / canvas / CSS.
Dynasty Warriors-style voxel action game in the browser: Zhao Yun vs 300 soldiers. Three.js, no build step.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Give your AI agent a 3D body: text or a photo to a rigged GLB avatar, an LLM brain, a Solana wallet and a one-tag embed. Keyless MCP server for Claude, Cursor and Codex. 50k+ models forged.
WebGL2 powered visualization framework
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG, RAD and LCC2.
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
📊 The concise and progressive visualization grammar.
An agent skill that builds award-caliber websites from one line
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh