wieslawsoltes/ProGPU
Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#338
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
ProGPU gained 10 stars in the last 30 days, about 1 a day, and now has 183. It is about 1 year old and has averaged roughly 183 stars a year. It ranks #338 among C# repositories and #5,357 across all languages on GitHubRepo.
Trending Record
2
DAYS ON TRENDING
#4493
BEST RANK
Sep 27, 2026
FIRST APPEARANCE
Active
STATUS TODAY
ProGPU has maintained a continuous presence across global trending indexes, peaking at #4493. Below is the 30-day activity profile:
💡 Overview
ProGPU is an open-source project written in C#: Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.
Engineered for speed, consistency, and developer ease, it solves common hurdles in avalonia, composition, directx. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/wieslawsoltes/ProGPU.git
cd ProGPU
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
ProGPU coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Modern Web Interfaces
Build dynamic, responsive user experiences with component-driven architecture.
Enterprise Design Systems
Standardize design tokens, accessible widgets, and themes across engineering teams.
Interactive Data Dashboards
Render real-time telemetry, user feeds, and analytics with sub-millisecond updates.
Cross-Platform Web Apps
Deploy performant single-page applications optimized for both mobile and desktop browsers.
🚀 Getting Started
Install ProGPU using your package manager: `git clone https://github.com/wieslawsoltes/ProGPU.git`
Initialize your project workspace or configuration file for ProGPU.
Import ProGPU into your codebase or invoke it directly from your terminal.
Execute your test suite or run `ProGPU --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
wieslawsoltes/ProGPU is currently ranked #5,357 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #5,350 | cloudfour/simple-svg-placeholder | JavaScript | ★ 184 | Compare ↗ |
| #5,350 | nextcloud/user_oidc | PHP | ★ 184 | Compare ↗ |
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| #5,350 | plannotator/artifact-server | TypeScript | ★ 184 | Compare ↗ |
| #5,350 | ArasTey/ArasClient | Kotlin | ★ 184 | Compare ↗ |
| #5,357 | wieslawsoltes/ProGPU This Project | C# | ★ 183 | |
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Frequently Asked Questions
What does ProGPU do? +
Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.
What language is ProGPU written in? +
The primary language is C#. Topics include: avalonia, composition, directx, dotnet, gpu.
Is ProGPU actively maintained? +
Yes, the last recorded push was on Sep 27, 2026 with 3 open issues being tracked.
How many stars does ProGPU have? +
ProGPU has 183 stars and 7 forks on GitHub.
How does ProGPU rank among GitHub repositories? +
With 183 stars, wieslawsoltes/ProGPU is ranked #5,357 globally across all repositories tracked on GitHubRepo and #338 among C# projects.
What license is ProGPU distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.