High-performance GPU-accelerated signal processing and visualization framework that runs anywhere.
Vulkan GitHub Repositories (2026) · Open Source Tools
Discover the best Vulkan open source repositories on GitHub. Explore trending tools, live star counts, source code, and developer projects updated daily.
3D engine with modern graphics
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
Safe and rich Rust wrapper around the Vulkan API
SacredFire: an experimental native PC runtime for Crash Team Racing: Nitro-Fueled (PS4, CUSA13795 v1.21), built on bbport and the shadPS4 video core.
Driveclub PS4 PC Port
Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Lemonade helps users discover and run local AI apps by serving optimized LLMs right from their own GPUs and NPUs. Join our discord: https://discord.gg/5xXzkMu8Zk
high-performance rendering backend (C++, Python, C#, Java)
Unofficial static recompilation of Sonic Free Riders for Windows, Linux and Android, with controller/keyboard support, custom VRM avatars, and Kinect v1, Kinect v2 (experimental) and webcam motion controls on Windows.
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal a.deghbouche@esi-sba.dz or ko-fi.com/abd_dbh
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Vulkan Bootstrapping Iibrary
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Modern C++ library for the development of real-time graphical applications