Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Vulkan GitHub Repositories (2026) · Open Source Tools
Discover the best Vulkan open source repositories on GitHub. Explore trending tools, live star counts, source code, and developer projects updated daily.
CubeK: high-performance multi-platform kernels in CubeCL
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
A native GameCube and Wii emulator for jailbroken PS5, powered by Dolphin. Cover-flow library, box art, memory cards, original music.
High-performance multi-platform compiler for physics simulation
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
This repository contains low-level bindings for Vulkan used in Evergine.
Cross-platform game engine with Vulkan backend
C++ 2D/3D graphics engine and scene editor for Vulkan 1.4, OpenGL and DirectX 11, on Windows and Linux. Physically based rendering, global illumination, ray-traced reflections and ambient occlusion, a path tracer for reference. A playground for real-time rendering techniques.
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
Daxa is a convenient, simple and modern gpu api built on vulkan
Zodiac Engine (ZEngine) — open-source 3D rendering engine in C++20 with Vulkan
A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Converts decrypted PS5 game dumps into native Windows executables via binary relinking, replacement system libraries, and Vulkan. No CPU emulation.
A modern cross-platform low-level graphics API