An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.
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Cross-platform 2D and 3D game engine written on Swift. Windows, Apple and more.
🦴 2dog is Godot in .NET
Modern C++ library for the development of real-time graphical applications
a fast systems programming language for high-performance software and gamedev: data-oriented, multi-paradigm, null-safe, safety checks, C-like syntax, C interop, native code/JIT via LLVM, C backend
SDL3 bindings for Go
A simple and powerful entity component system (ECS) written in C++17
Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.
A simple and intuitive Audio Middleware for Unity
MCP Tools for Unity Animation — create and edit clips and animators with AI.
2D game development framework
A modular, extensible 2D game framework for .NET.
Open-source roguelike shooter for Android. Simple controls, no ads, no tracking, no internet permission. Free forever under GPLv3.
A fast 2D game engine — TypeScript SDK, C++/WebAssembly core, visual editor. Ship one project to web, desktop, WeChat MiniGames, playable ads, and native Android / iOS.
Go bindings for Godot 4.7 GDExtension API
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Pixel art editor made with Zig
An open source C++ game engine.