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microsoft/XBOX-Godot-Sample

An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.

★238STARS
⑂22FORKS
!12ISSUES
🏆#7,842GLOBAL RANK
🔥2DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#579

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

XBOX-Godot-Sample gained 10 stars in the last 30 days, about 1 a day, and now has 238. It is about 1 year old and has averaged roughly 238 stars a year. It ranks #579 among C++ repositories and #7,842 across all languages on GitHubRepo.

Trending Record

XBOX-Godot-Sample has maintained a continuous presence across global trending indexes, peaking at #7371. Below is the 30-day activity profile:

💡 Overview

XBOX-Godot-Sample is an open-source project written in C++: An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.

Engineered for speed, consistency, and developer ease, it solves common hurdles in game-development, gamedev, gameinput. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/microsoft/XBOX-Godot-Sample.git
cd XBOX-Godot-Sample

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

XBOX-Godot-Sample coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed XBOX-Godot-Sample into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install XBOX-Godot-Sample using your package manager: `git clone https://github.com/microsoft/XBOX-Godot-Sample.git`

2

Initialize your project workspace or configuration file for XBOX-Godot-Sample.

3

Import XBOX-Godot-Sample into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `XBOX-Godot-Sample --help` to verify successful setup.

👍 Strengths

Active community backing with 238 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

microsoft/XBOX-Godot-Sample is currently ranked #7,842 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#7,825 finos/waltz Java ★ 239 Compare ↗
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#7,825 rsim/mondrian-olap Ruby ★ 239 Compare ↗
#7,825 angel291592/Intent-Router Python ★ 239 Compare ↗
#7,842 microsoft/XBOX-Godot-Sample This Project C++ ★ 238
#7,842 clemens/later_dude Ruby ★ 238 Compare ↗
#7,842 sebastianbergmann/phpcov PHP ★ 238 Compare ↗
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Frequently Asked Questions

What does XBOX-Godot-Sample do? +

An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.

What language is XBOX-Godot-Sample written in? +

The primary language is C++. Topics include: game-development, gamedev, gameinput, gdextension, gdk.

Is XBOX-Godot-Sample actively maintained? +

Yes, the last recorded push was on Oct 1, 2026 with 12 open issues being tracked.

How many stars does XBOX-Godot-Sample have? +

XBOX-Godot-Sample has 238 stars and 22 forks on GitHub.

How does XBOX-Godot-Sample rank among GitHub repositories? +

With 238 stars, microsoft/XBOX-Godot-Sample is ranked #7,842 globally across all repositories tracked on GitHubRepo and #579 among C++ projects.

What license is XBOX-Godot-Sample distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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