UntoldEngine is an open-source Swift/Metal XR engine for high-performance Apple-platform spatial visualization apps, giving developers full control over rendering, shaders, and the engine pipeline.
Metal GitHub Repositories (2026) · Open Source Tools
Discover the best Metal open source repositories on GitHub. Explore trending tools, live star counts, source code, and developer projects updated daily.
Pure MLX port of LTX-2 (LTX-2.3 & LTX-2.5) for Apple Silicon — text/image/audio-to-video generation with audio, natively on Metal
Turn your Mac into a retro computer: real-time CRT/retro shaders and classic desktop themes (Mac OS 9, Windows XP, BeOS and more), as a macOS menu-bar app.
DeepSeek-V4-Flash-0731 284B inference in ~25 GB of RAM / Qwen3.8-Next-Flash-FP8 inference in ~18 GB of RAM on any M-series MacBook
Native macOS lid-angle frosted glass desktop effect. Swift, AppKit and Metal.
Mac Gaming Uncle — a permanently noncommercial project making Windows gaming on Mac as simple as SteamOS.
Native multi-agent macOS session manager: one window, a terminal per session, status from agent's own hooks. Metal renderer on libghostty-vt.
A macOS screensaver that plays Omarchy’s ASCII text-effects loop.
A native, open-source RAW photo editor for Mac, iPad and iPhone that feels immediately familiar to Lightroom users.
⚡ Native MLX Swift LLM inference server for Apple Silicon. OpenAI-compatible API, SSD streaming for 100B+ MoE models, TurboQuant KV cache compression, MACOS + iOS iPhone app.
Shared Single-file memory layer for all your agents, sub mili-second RAG over text, photo and video on Apple Silicon.. No Server. No API. One File. Pure Swift
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
High-Performance Rendering Framework on Stream Architectures
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
A network load-balancer implementation for Kubernetes using standard routing protocols
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2