Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Top METAL GitHub Repositories & Tools (2026)
Discover the most starred and trending open source tools tagged with #metal.
Community maintained hardware plugin for vLLM on Apple Silicon
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
llama.cpp/ik_llama.cpp launcher: loads big MoE models across mismatched multi-GPU rigs by exact VRAM math.
Cluster API Provider Hetzner :rocket: The best way to manage Kubernetes clusters on Hetzner, fully declarative, Kubernetes-native and with self-healing capabilities
High-performance GPU-accelerated signal processing and visualization framework that runs anywhere.
Active community fork of the archived whisky-app/whisky — a modern Wine wrapper for macOS built with SwiftUI
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
Node Creative Coding / 3D / Image Processing tool inspired by Quartz Composer
A native .NET LLM inference engine and agent runtime for GGUF models. TensorSharp provides a console application, a web-based chatbot interface, iPhone App, and Ollama/OpenAI-compatible HTTP APIs for programmatic access. It supports Windows/MacOS/iOS/Linux with full GPU capability
Dear ImGui apps made simple: desktop, mobile, and web from one codebase. Minimal code. Maximally readable.
Spinifex – Open source AWS-compatible platform for secure edge deployments. Run EC2, VPC, S3, and EBS-like services on bare metal with full control. Built for environments where running in the cloud isn’t an option. Whether you’re deploying to edge sites, private data-centers, or operating in low-connectivity or highly contested environments.
GitOps principles to define kubernetes cluster state via code. (Read-only Mirror)
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
A cross-platform GPU-accelerated CEF-based (Chromium Embedded Framework) WebView Extension for Godot 4
Cross-platform 2D and 3D game engine written on Swift. Windows, Apple and more.
Lightweight type-1 Rust Hypervisor for edge devices
Run large language models locally on Intel Macs with AMD GPUs - native macOS app with Metal acceleration
Swift 3D Game Engine for Windows, macOS, iOS, Linux
Cross-platform graphics framework for C# with .NET NativeAOT | Desktop • Mobile • Web | Direct3D • Metal • OpenGL • WebGL