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jrouwe/JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ ◇ c-plus-plus MIT
★12.3KSTARS
⑂1KFORKS
!8ISSUES
🏆#1,349GLOBAL RANK
🔥3DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

JoltPhysics is JoltPhysics is an open-source project written in C++: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), jrouwe/JoltPhysics has accumulated 12,251 GitHub stars and 1,013 forks. It is written in C++, licensed under MIT, and ranks #1,349 globally. It is actively maintained with the latest commit recorded on Nov 8, 2026.”
Repository jrouwe/JoltPhysics ↗
Primary Category c plus plus
Language & Stack C++
Software License MIT
Community Traction ★ 12.3K stars · ⑂ 1K forks · #1,349 globally
Maintenance ● Active (Last commit: Nov 8, 2026) · 8 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 100/100 · Grade A+
✅
Is JoltPhysics actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, JoltPhysics is actively maintained. Continuous telemetry recorded the last code commit on Nov 8, 2026 (2 days ago). Supported by 12,251 stars and 1,013 community forks, this repository holds a calculated health index of 100/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 8, 2026
2 days since last push
Issue Backlog
8 Open Issues
Healthy Issue Cadence
Community Backing
1K Forks
12.3K Stars Recorded
Software License
MIT
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for jrouwe/JoltPhysics
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Momentum

+306

STARS · LAST 30 DAYS

10

PER DAY

#94

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+70+306+900
Per day101010
Forks gained+5+20+51

JoltPhysics gained 306 stars in the last 30 days, about 10 a day, and now has 12.3K. It is about 5 years old and has averaged roughly 2.5K stars a year. It ranks #94 among C++ repositories and #1,349 across all languages on GitHubRepo.

Trending Record

JoltPhysics has maintained a continuous presence across global trending indexes, peaking at #8600. Below is the 30-day activity profile:

💡 Overview

JoltPhysics is an open-source project written in C++: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

Engineered for speed, consistency, and developer ease, it solves common hurdles in c-plus-plus, cpp, game-development. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/jrouwe/JoltPhysics.git
cd JoltPhysics

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

JoltPhysics coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed JoltPhysics into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install JoltPhysics using your package manager: `git clone https://github.com/jrouwe/JoltPhysics.git`

2

Initialize your project workspace or configuration file for JoltPhysics.

3

Import JoltPhysics into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `JoltPhysics --help` to verify successful setup.

👍 Strengths

Active community backing with 12,251 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

jrouwe/JoltPhysics is currently ranked #1,349 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#1,349 jrouwe/JoltPhysics This Project C++ ★ 12.3K
#1,350 StarRocks/starrocks Java ★ 12.2K Compare ↗
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Frequently Asked Questions

What does JoltPhysics do? +

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

Is JoltPhysics actively maintained in 2026? +

Yes, JoltPhysics is actively maintained. The latest code push was recorded on Nov 8, 2026 (2 days ago). It holds a calculated Maintenance Health Score of 100/100 (A+ rating) with 12,251 stars and 8 open issues.

What language is JoltPhysics written in? +

The primary language is C++. Topics include: c-plus-plus, cpp, game-development, game-engine, physics.

How many stars does JoltPhysics have? +

JoltPhysics has 12,251 stars and 1,013 forks on GitHub.

How does JoltPhysics rank among GitHub repositories? +

With 12,251 stars, jrouwe/JoltPhysics is ranked #1,349 globally across all repositories tracked on GitHubRepo and #94 among C++ projects.

What license is JoltPhysics distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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