A native C++ port of Gran Turismo 2 for Web, Steam Deck, MacOS, Windows PC, PCVR and Quest 3 Standalone VR
Vr GitHub Repositories (2026) · Open Source Tools
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
AI automation skills specifically designed for Unity
ViroReact is the leading library for building AR and VR experiences and applications using React Native and Expo.
🥽 VR Sleeping Utilities
The Linux OpenXR streaming application to standalone headsets
VR mod for H2(Call of Duty: Modern Warfare 2 Campaign Remastered)
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Adds support for games to jellyfin.
UEVR manager for games using Proton
ATON framework is based on modern web standards and technologies to create interactive, liquid and collaborative Web3D/WebXR apps targeting Cultural Heritage field. It adopts a “develop once, deploy everywhere” approach, providing building-blocks and a modular architecture
ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR
Experience Space Engineers in full VR with motion controls, interactive cockpits, building, multiplayer, and more!
Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.
Port of MDK (Shiny Entertainment, 1997) to C# and SDL3, based on reverse engineering: stereo 3D, VR viewer (Cardboard) on Android and desktop, gamepads - work in progress
Open Blocks is the open source, community led evolution of Google Blocks!