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ColbyJack1134
Home / C# / SpaceEngineersVR

ColbyJack1134/SpaceEngineersVR

SteamVR plugin for Space Engineers.

C# ◇ developer-tools GPL-2.0
★48STARS
⑂1FORKS
!3ISSUES
🏆#17,516GLOBAL RANK
🔥2DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#986

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

SpaceEngineersVR gained 10 stars in the last 30 days, about 1 a day, and now has 48. It is about 1 year old and has averaged roughly 48 stars a year. It ranks #986 among C# repositories and #17,516 across all languages on GitHubRepo.

Trending Record

SpaceEngineersVR has maintained a continuous presence across global trending indexes, peaking at #15940. Below is the 30-day activity profile:

💡 Overview

SpaceEngineersVR is an open-source project written in C#: SteamVR plugin for Space Engineers.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/ColbyJack1134/SpaceEngineersVR.git
cd SpaceEngineersVR

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

SpaceEngineersVR coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed SpaceEngineersVR into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-2.0 license.

🚀 Getting Started

1

Install SpaceEngineersVR using your package manager: `git clone https://github.com/ColbyJack1134/SpaceEngineersVR.git`

2

Initialize your project workspace or configuration file for SpaceEngineersVR.

3

Import SpaceEngineersVR into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `SpaceEngineersVR --help` to verify successful setup.

👍 Strengths

Active community backing with 48 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-2.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

ColbyJack1134/SpaceEngineersVR is currently ranked #17,516 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#17,480 Apolog1ze-Dev/QwFNfer C++ ★ 49 Compare ↗
#17,480 hirotomasato/paygateme Go ★ 49 Compare ↗
#17,480 b0llu/Rigsight C# ★ 49 Compare ↗
#17,480 TheDynamicPunk/Convoy Swift ★ 49 Compare ↗
#17,480 smartdoca/doca TypeScript ★ 49 Compare ↗
#17,516 ColbyJack1134/SpaceEngineersVR This Project C# ★ 48
#17,516 taf2/rb-brill-tagger C ★ 48 Compare ↗
#17,516 britt/hivedb Java ★ 48 Compare ↗
#17,516 hadley/crantastic Ruby ★ 48 Compare ↗
#17,516 ZungBang/undbx C ★ 48 Compare ↗
#17,516 engineyard/vertebra-xen Ruby ★ 48 Compare ↗
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Frequently Asked Questions

What does SpaceEngineersVR do? +

SteamVR plugin for Space Engineers.

What language is SpaceEngineersVR written in? +

The primary language is C#. Topics include: software.

Is SpaceEngineersVR actively maintained? +

Yes, the last recorded push was on Oct 13, 2026 with 3 open issues being tracked.

How many stars does SpaceEngineersVR have? +

SpaceEngineersVR has 48 stars and 1 forks on GitHub.

How does SpaceEngineersVR rank among GitHub repositories? +

With 48 stars, ColbyJack1134/SpaceEngineersVR is ranked #17,516 globally across all repositories tracked on GitHubRepo and #986 among C# projects.

What license is SpaceEngineersVR distributed under? +

The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.

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