ColbyJack1134/SpaceEngineersVR
SteamVR plugin for Space Engineers.
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#986
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
SpaceEngineersVR gained 10 stars in the last 30 days, about 1 a day, and now has 48. It is about 1 year old and has averaged roughly 48 stars a year. It ranks #986 among C# repositories and #17,516 across all languages on GitHubRepo.
Trending Record
2
DAYS ON TRENDING
#15940
BEST RANK
Oct 13, 2026
FIRST APPEARANCE
Active
STATUS TODAY
SpaceEngineersVR has maintained a continuous presence across global trending indexes, peaking at #15940. Below is the 30-day activity profile:
💡 Overview
SpaceEngineersVR is an open-source project written in C#: SteamVR plugin for Space Engineers.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/ColbyJack1134/SpaceEngineersVR.git
cd SpaceEngineersVR
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
SpaceEngineersVR coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed SpaceEngineersVR into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-2.0 license.
🚀 Getting Started
Install SpaceEngineersVR using your package manager: `git clone https://github.com/ColbyJack1134/SpaceEngineersVR.git`
Initialize your project workspace or configuration file for SpaceEngineersVR.
Import SpaceEngineersVR into your codebase or invoke it directly from your terminal.
Execute your test suite or run `SpaceEngineersVR --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
ColbyJack1134/SpaceEngineersVR is currently ranked #17,516 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #17,480 | Apolog1ze-Dev/QwFNfer | C++ | ★ 49 | Compare ↗ |
| #17,480 | hirotomasato/paygateme | Go | ★ 49 | Compare ↗ |
| #17,480 | b0llu/Rigsight | C# | ★ 49 | Compare ↗ |
| #17,480 | TheDynamicPunk/Convoy | Swift | ★ 49 | Compare ↗ |
| #17,480 | smartdoca/doca | TypeScript | ★ 49 | Compare ↗ |
| #17,516 | ColbyJack1134/SpaceEngineersVR This Project | C# | ★ 48 | |
| #17,516 | taf2/rb-brill-tagger | C | ★ 48 | Compare ↗ |
| #17,516 | britt/hivedb | Java | ★ 48 | Compare ↗ |
| #17,516 | hadley/crantastic | Ruby | ★ 48 | Compare ↗ |
| #17,516 | ZungBang/undbx | C | ★ 48 | Compare ↗ |
| #17,516 | engineyard/vertebra-xen | Ruby | ★ 48 | Compare ↗ |
Frequently Asked Questions
What does SpaceEngineersVR do? +
SteamVR plugin for Space Engineers.
What language is SpaceEngineersVR written in? +
The primary language is C#. Topics include: software.
Is SpaceEngineersVR actively maintained? +
Yes, the last recorded push was on Oct 13, 2026 with 3 open issues being tracked.
How many stars does SpaceEngineersVR have? +
SpaceEngineersVR has 48 stars and 1 forks on GitHub.
How does SpaceEngineersVR rank among GitHub repositories? +
With 48 stars, ColbyJack1134/SpaceEngineersVR is ranked #17,516 globally across all repositories tracked on GitHubRepo and #986 among C# projects.
What license is SpaceEngineersVR distributed under? +
The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.