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Destroyjevski
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Destroyjevski/SuperMario3DWorld-VR

Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.

C++ ◇ 6dof MIT
★51STARS
⑂2FORKS
!1ISSUES
🏆#14,931GLOBAL RANK
🔥13DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,048

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+10+10+90
Per day111
Forks gained+0+3+10

SuperMario3DWorld-VR gained 10 stars in the last 30 days, about 1 a day, and now has 51. It is about 1 year old and has averaged roughly 51 stars a year. It ranks #1,048 among C++ repositories and #14,931 across all languages on GitHubRepo.

Trending Record

SuperMario3DWorld-VR has maintained a continuous presence across global trending indexes, peaking at #1155. Below is the 30-day activity profile:

💡 Overview

SuperMario3DWorld-VR is an open-source project written in C++: Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.

Engineered for speed, consistency, and developer ease, it solves common hurdles in 6dof, cemu, mario. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/Destroyjevski/SuperMario3DWorld-VR.git
cd SuperMario3DWorld-VR

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

SuperMario3DWorld-VR coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed SuperMario3DWorld-VR into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install SuperMario3DWorld-VR using your package manager: `git clone https://github.com/Destroyjevski/SuperMario3DWorld-VR.git`

2

Initialize your project workspace or configuration file for SuperMario3DWorld-VR.

3

Import SuperMario3DWorld-VR into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `SuperMario3DWorld-VR --help` to verify successful setup.

👍 Strengths

Active community backing with 33 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

Destroyjevski/SuperMario3DWorld-VR is currently ranked #14,931 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#14,893 metajack/commitbot Python ★ 52 Compare ↗
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#14,893 stympy/openid-rails-kit Ruby ★ 52 Compare ↗
#14,893 ebassi/json-glib C ★ 52 Compare ↗
#14,931 Destroyjevski/SuperMario3DWorld-VR This Project C++ ★ 51
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Frequently Asked Questions

What does SuperMario3DWorld-VR do? +

Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.

What language is SuperMario3DWorld-VR written in? +

The primary language is C++. Topics include: 6dof, cemu, mario, modding, openxr.

Is SuperMario3DWorld-VR actively maintained? +

Yes, the last recorded push was on Sep 30, 2026 with 1 open issues being tracked.

How many stars does SuperMario3DWorld-VR have? +

SuperMario3DWorld-VR has 51 stars and 2 forks on GitHub.

How does SuperMario3DWorld-VR rank among GitHub repositories? +

With 51 stars, Destroyjevski/SuperMario3DWorld-VR is ranked #14,931 globally across all repositories tracked on GitHubRepo and #1,048 among C++ projects.

What license is SuperMario3DWorld-VR distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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