NVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)
⚡ Executive Summary & Quick Facts
Authoritative SourceshadPS4-Bloodborne-DLSS-FSR is shadPS4-Bloodborne-DLSS-FSR is an open-source project written in C++: NVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), IFreemz/shadPS4-Bloodborne-DLSS-FSR has accumulated 74 GitHub stars and 2 forks. It is written in C++, licensed under GPL-2.0, and ranks #23,262 globally. It is actively maintained with the latest commit recorded on Oct 9, 2026.”
| Repository | IFreemz/shadPS4-Bloodborne-DLSS-FSR ↗ |
|---|---|
| Primary Category | bloodborne |
| Language & Stack | C++ |
| Software License | GPL-2.0 |
| Community Traction | ★ 74 stars · ⑂ 2 forks · #23,262 globally |
| Maintenance | ● Active (Last commit: Oct 9, 2026) · 9 open issues |
| Target Audience | Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 85/100 · Grade AYes, shadPS4-Bloodborne-DLSS-FSR is actively maintained. Continuous telemetry recorded the last code commit on Oct 9, 2026 (23 days ago). Supported by 74 stars and 2 community forks, this repository holds a calculated health index of 85/100, reflecting regular maintenance (23 days ago) and healthy issue cadence.
Star History
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#1,769
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +3 | +10 |
shadPS4-Bloodborne-DLSS-FSR gained 10 stars in the last 30 days, about 1 a day, and now has 74. It is about 1 year old and has averaged roughly 74 stars a year. It ranks #1,769 among C++ repositories and #23,262 across all languages on GitHubRepo.
Trending Record
25
DAYS ON TRENDING
#760
BEST RANK
Oct 6, 2026
FIRST APPEARANCE
Active
STATUS TODAY
shadPS4-Bloodborne-DLSS-FSR has maintained a continuous presence across global trending indexes, peaking at #760. Below is the 30-day activity profile:
💡 Overview
shadPS4-Bloodborne-DLSS-FSR is an open-source project written in C++: NVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows).
Engineered for speed, consistency, and developer ease, it solves common hurdles in bloodborne, dlss, fsr. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/IFreemz/shadPS4-Bloodborne-DLSS-FSR.git
cd shadPS4-Bloodborne-DLSS-FSR
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
shadPS4-Bloodborne-DLSS-FSR coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed shadPS4-Bloodborne-DLSS-FSR into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-2.0 license.
🚀 Getting Started
Install shadPS4-Bloodborne-DLSS-FSR using your package manager: `git clone https://github.com/IFreemz/shadPS4-Bloodborne-DLSS-FSR.git`
Initialize your project workspace or configuration file for shadPS4-Bloodborne-DLSS-FSR.
Import shadPS4-Bloodborne-DLSS-FSR into your codebase or invoke it directly from your terminal.
Execute your test suite or run `shadPS4-Bloodborne-DLSS-FSR --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
IFreemz/shadPS4-Bloodborne-DLSS-FSR is currently ranked #23,262 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
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| #23,262 | IFreemz/shadPS4-Bloodborne-DLSS-FSR This Project | C++ | ★ 74 | |
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Frequently Asked Questions
What does shadPS4-Bloodborne-DLSS-FSR do? +
NVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)
Is shadPS4-Bloodborne-DLSS-FSR actively maintained in 2026? +
Yes, shadPS4-Bloodborne-DLSS-FSR is actively maintained. The latest code push was recorded on Oct 9, 2026 (23 days ago). It holds a calculated Maintenance Health Score of 85/100 (A rating) with 74 stars and 9 open issues.
What language is shadPS4-Bloodborne-DLSS-FSR written in? +
The primary language is C++. Topics include: bloodborne, dlss, fsr, nvidia, ps4-emulator.
How many stars does shadPS4-Bloodborne-DLSS-FSR have? +
shadPS4-Bloodborne-DLSS-FSR has 74 stars and 2 forks on GitHub.
How does shadPS4-Bloodborne-DLSS-FSR rank among GitHub repositories? +
With 74 stars, IFreemz/shadPS4-Bloodborne-DLSS-FSR is ranked #23,262 globally across all repositories tracked on GitHubRepo and #1,769 among C++ projects.
What license is shadPS4-Bloodborne-DLSS-FSR distributed under? +
The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.