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Home / Compare / shadPS4-Bloodborne-DLSS-FSR vs mapc-engine
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shadPS4-Bloodborne-DLSS-FSR vs mapc-engine

Compare open source repositories side by side. Stars, forks, code health, licensing, and community growth.

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Recorded Stars Comparison

โ— IFreemz/shadPS4-Bloodborne-DLSS-FSR (74) โ— abduzeedo/mapc-engine (77)
shadPS4-Bloodborne-DLSS-FSR (49%) mapc-engine (51%)
โ˜† 74shadPS4-Bloodborne-DLSS-FSR stars
โ˜† 77mapc-engine stars
+3Difference
mapc-engineStar Leader (1.0x)

โš–๏ธ Comparison Verdict

Star Popularity mapc-engine Leads +3 stars (1.0x ratio)
Forks & Derivatives mapc-engine Leads 6 total community forks
Recent Maintenance mapc-engine Pushed 8h ago
Licensing Different shadPS4-Bloodborne-DLSS-FSR: GPL-2.0 vs mapc-engine: Apache-2.0

Side-by-Side Facts

Metric IFreemz/shadPS4-Bloodborne-DLSS-FSR โ†— abduzeedo/mapc-engine โ†—
DescriptionNVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)The open-source game-running core of MaPC: Wine engines, graphics backends, store integrations and the mapc CLI
GitHub Starsโ˜† 74โ˜† 77
Forks26
Open Issues910
Main LanguageC++Swift
LicenseGPL-2.0Apache-2.0
Last PushOct 9, 2026Nov 1, 2026
GitHub SourceOpen Source โ†—Open Source โ†—

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[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/IFreemz/shadPS4-Bloodborne-DLSS-FSR.svg?metric=featured)](https://githubrepo.cloud/repo/IFreemz/shadPS4-Bloodborne-DLSS-FSR?utm_source=readme_badge)
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