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Home / Compare / shadPS4-Bloodborne-DLSS-FSR vs Multiplane
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shadPS4-Bloodborne-DLSS-FSR vs Multiplane

Compare open source repositories side by side. Stars, forks, code health, licensing, and community growth.

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Recorded Stars Comparison

โ— IFreemz/shadPS4-Bloodborne-DLSS-FSR (74) โ— LBEILC/Multiplane (75)
shadPS4-Bloodborne-DLSS-FSR (50%) Multiplane (50%)
โ˜† 74shadPS4-Bloodborne-DLSS-FSR stars
โ˜† 75Multiplane stars
+1Difference
MultiplaneStar Leader (1.0x)

โš–๏ธ Comparison Verdict

Star Popularity Multiplane Leads +1 stars (1.0x ratio)
Forks & Derivatives Multiplane Leads 3 total community forks
Recent Maintenance Multiplane Pushed 15d ago
Licensing Different shadPS4-Bloodborne-DLSS-FSR: GPL-2.0 vs Multiplane: Apache-2.0

Side-by-Side Facts

Metric IFreemz/shadPS4-Bloodborne-DLSS-FSR โ†— LBEILC/Multiplane โ†—
DescriptionNVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)Local headless HTML-to-video renderer for AI agents. Shots are plain web pages driven by render(t); includes determinism checks, cut-aware motion blur, and a 3D layer with accumulated depth of field.
GitHub Starsโ˜† 74โ˜† 75
Forks23
Open Issues90
Main LanguageC++JavaScript
LicenseGPL-2.0Apache-2.0
Last PushOct 9, 2026Oct 17, 2026
GitHub SourceOpen Source โ†—Open Source โ†—

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[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/IFreemz/shadPS4-Bloodborne-DLSS-FSR.svg?metric=featured)](https://githubrepo.cloud/repo/IFreemz/shadPS4-Bloodborne-DLSS-FSR?utm_source=readme_badge)
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