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Wooloomooloo2/bloodborne_mac_port

WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal

C++ ◇ developer-tools GPL-2.0
★60STARS
⑂3FORKS
!10ISSUES
🏆#18,901GLOBAL RANK
🔥2DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,402

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

bloodborne_mac_port gained 10 stars in the last 30 days, about 1 a day, and now has 60. It is about 1 year old and has averaged roughly 60 stars a year. It ranks #1,402 among C++ repositories and #18,901 across all languages on GitHubRepo.

Trending Record

bloodborne_mac_port has maintained a continuous presence across global trending indexes, peaking at #17367. Below is the 30-day activity profile:

💡 Overview

bloodborne_mac_port is an open-source project written in C++: WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/Wooloomooloo2/bloodborne_mac_port.git
cd bloodborne_mac_port

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

bloodborne_mac_port coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed bloodborne_mac_port into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-2.0 license.

🚀 Getting Started

1

Install bloodborne_mac_port using your package manager: `git clone https://github.com/Wooloomooloo2/bloodborne_mac_port.git`

2

Initialize your project workspace or configuration file for bloodborne_mac_port.

3

Import bloodborne_mac_port into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `bloodborne_mac_port --help` to verify successful setup.

👍 Strengths

Active community backing with 60 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-2.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

Wooloomooloo2/bloodborne_mac_port is currently ranked #18,901 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#18,866 mmnga/x-ambient JavaScript ★ 61 Compare ↗
#18,866 elripalda/Porpoise-Dolphin-Emulator-for-PS5 C++ ★ 61 Compare ↗
#18,866 centollOS/SwitchWaker C++ ★ 61 Compare ↗
#18,866 uploadcn/uploadcn TypeScript ★ 61 Compare ↗
#18,866 CigaleAI/guilds TypeScript ★ 61 Compare ↗
#18,901 Wooloomooloo2/bloodborne_mac_port This Project C++ ★ 60
#18,901 engineyard/vertebra-rb Ruby ★ 60 Compare ↗
#18,901 zapnap/toopaste Ruby ★ 60 Compare ↗
#18,901 dperini/nwevents JavaScript ★ 60 Compare ↗
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Frequently Asked Questions

What does bloodborne_mac_port do? +

WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal

What language is bloodborne_mac_port written in? +

The primary language is C++. Topics include: software.

Is bloodborne_mac_port actively maintained? +

Yes, the last recorded push was on Oct 17, 2026 with 10 open issues being tracked.

How many stars does bloodborne_mac_port have? +

bloodborne_mac_port has 60 stars and 3 forks on GitHub.

How does bloodborne_mac_port rank among GitHub repositories? +

With 60 stars, Wooloomooloo2/bloodborne_mac_port is ranked #18,901 globally across all repositories tracked on GitHubRepo and #1,402 among C++ projects.

What license is bloodborne_mac_port distributed under? +

The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.

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