Wooloomooloo2/bloodborne_mac_port
WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal
Star History
Add Live Star History & Verified Badges to README.md
Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.
Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.
[](https://githubrepo.cloud/repo/Wooloomooloo2/bloodborne_mac_port?utm_source=readme_chart)
Compact Shields-style badges for your README header. Shows real-time stars and global ranking.
[](https://githubrepo.cloud/repo/Wooloomooloo2/bloodborne_mac_port?utm_source=readme_badge) [](https://githubrepo.cloud/repo/Wooloomooloo2/bloodborne_mac_port?utm_source=readme_badge) [](https://githubrepo.cloud/repo/Wooloomooloo2/bloodborne_mac_port?utm_source=readme_badge)
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#1,402
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
bloodborne_mac_port gained 10 stars in the last 30 days, about 1 a day, and now has 60. It is about 1 year old and has averaged roughly 60 stars a year. It ranks #1,402 among C++ repositories and #18,901 across all languages on GitHubRepo.
Trending Record
2
DAYS ON TRENDING
#17367
BEST RANK
Oct 17, 2026
FIRST APPEARANCE
Active
STATUS TODAY
bloodborne_mac_port has maintained a continuous presence across global trending indexes, peaking at #17367. Below is the 30-day activity profile:
💡 Overview
bloodborne_mac_port is an open-source project written in C++: WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/Wooloomooloo2/bloodborne_mac_port.git
cd bloodborne_mac_port
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
bloodborne_mac_port coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed bloodborne_mac_port into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-2.0 license.
🚀 Getting Started
Install bloodborne_mac_port using your package manager: `git clone https://github.com/Wooloomooloo2/bloodborne_mac_port.git`
Initialize your project workspace or configuration file for bloodborne_mac_port.
Import bloodborne_mac_port into your codebase or invoke it directly from your terminal.
Execute your test suite or run `bloodborne_mac_port --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
Wooloomooloo2/bloodborne_mac_port is currently ranked #18,901 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #18,866 | mmnga/x-ambient | JavaScript | ★ 61 | Compare ↗ |
| #18,866 | elripalda/Porpoise-Dolphin-Emulator-for-PS5 | C++ | ★ 61 | Compare ↗ |
| #18,866 | centollOS/SwitchWaker | C++ | ★ 61 | Compare ↗ |
| #18,866 | uploadcn/uploadcn | TypeScript | ★ 61 | Compare ↗ |
| #18,866 | CigaleAI/guilds | TypeScript | ★ 61 | Compare ↗ |
| #18,901 | Wooloomooloo2/bloodborne_mac_port This Project | C++ | ★ 60 | |
| #18,901 | engineyard/vertebra-rb | Ruby | ★ 60 | Compare ↗ |
| #18,901 | zapnap/toopaste | Ruby | ★ 60 | Compare ↗ |
| #18,901 | dperini/nwevents | JavaScript | ★ 60 | Compare ↗ |
| #18,901 | sqs/rhino | Ruby | ★ 60 | Compare ↗ |
| #18,901 | lethain/aym-cms | Python | ★ 60 | Compare ↗ |
Frequently Asked Questions
What does bloodborne_mac_port do? +
WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal
What language is bloodborne_mac_port written in? +
The primary language is C++. Topics include: software.
Is bloodborne_mac_port actively maintained? +
Yes, the last recorded push was on Oct 17, 2026 with 10 open issues being tracked.
How many stars does bloodborne_mac_port have? +
bloodborne_mac_port has 60 stars and 3 forks on GitHub.
How does bloodborne_mac_port rank among GitHub repositories? +
With 60 stars, Wooloomooloo2/bloodborne_mac_port is ranked #18,901 globally across all repositories tracked on GitHubRepo and #1,402 among C++ projects.
What license is bloodborne_mac_port distributed under? +
The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.