PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Sdl3 GitHub Repositories (2026) · Open Source Tools
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Sega Saturn emulator
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
SuperTux source code
SDL3 bindings for Go
SDL3 bindings for Rust
Halo CE: Ported for Everyone. Windows, Mac, Linux, Steam Deck, Android and FreeBSD, with online games and stats. Bring your own copy of the game.
Modern C# bindings and native NuGet packages for SDL3 and its companion libraries.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Experimental Roblox compatibility runtime for Linux and FreeBSD
Fast, Powerful, Lightweight Editor
Re-implementation of Gamepad APIs such as XInput over SDL3 akin to Steam Input
Use any game controller in PC games as an Xbox controller, on Windows, Linux and Mac: extra buttons as keys and macros, gyro aiming, profiles per game and the light bar. Free and open source, made with Rust and SDL 3.
Port of MDK (Shiny Entertainment, 1997) to C# and SDL3, based on reverse engineering: stereo 3D, VR viewer (Cardboard) on Android and desktop, gamepads - work in progress
CNA is a cross-platform multi-language XNA 4.0 API ecosystem powered by a high-performance C++ core, featuring 10 renders and 10,000+ pixel-perfect integration tests
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.