A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Parse, view, query, edit, validate and export building models. Browser-first WebGPU viewer, TypeScript SDK, CLI, MCP server and Rust/WASM core with dual exact-arithmetic & SMlib geometry kernels.
Georeferencing of Point Cloud Maps