Built something? We create video reels & spotlights for GitHub projects.Promote your project →
StArraySharp
Home / C# / ShaderRipper

StArraySharp/ShaderRipper

Unity shader decompiler — rebuilds DXBC/GLSL into readable ShaderLab

C# ◇ d3d11 Apache-2.0
★43STARS
⑂11FORKS
!1ISSUES
🏆#29,166GLOBAL RANK
🔥3DAYS TRENDING
🚀
Maintainer Growth Kit for ShaderRipper

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

⚡ Executive Summary & Quick Facts

Authoritative Source

ShaderRipper is ShaderRipper is an open-source project written in C#: Unity shader decompiler — rebuilds DXBC/GLSL into readable ShaderLab..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), StArraySharp/ShaderRipper has accumulated 43 GitHub stars and 11 forks. It is written in C#, licensed under Apache-2.0, and ranks #29,166 globally. It is actively maintained with the latest commit recorded on Nov 11, 2026.”
Repository StArraySharp/ShaderRipper ↗
Primary Category d3d11
Language & Stack C#
Software License Apache-2.0
Community Traction ★ 43 stars · ⑂ 11 forks · #29,166 globally
Maintenance ● Active (Last commit: Nov 11, 2026) · 1 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 90/100 · Grade A
✅
Is ShaderRipper actively maintained in 2026?
Verdict: Actively Maintained

Yes, ShaderRipper is actively maintained. Continuous telemetry recorded the last code commit on Nov 11, 2026 (2 days ago). Supported by 43 stars and 11 community forks, this repository holds a calculated health index of 90/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 11, 2026
2 days since last push
Issue Backlog
1 Open Issues
Healthy Issue Cadence
Community Backing
11 Forks
43 Stars Recorded
Software License
Apache-2.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for StArraySharp/ShaderRipper
CSV
⭐ VIRAL README KIT & BACKLINKS

Add Live Star History & Verified Badges to README.md

Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.

Open README on GitHub ↗
Option 1: Interactive Star History Chart Dynamic SVG

Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.

StArraySharp/ShaderRipper Star History Preview
markdown
[![Star History Chart](https://githubrepo.cloud/api/badge/chart/StArraySharp/ShaderRipper.svg?theme=dark)](https://githubrepo.cloud/repo/StArraySharp/ShaderRipper?utm_source=readme_chart)
Direct SVG Link ↗
Option 2: Verified Live Badges Suite Shields.io Style

Compact badges for your README header. Real-time stars, velocity, health audit, and rank.

Featured badge Stars badge Velocity badge Health badge Rank badge
markdown (all 5 badges)
[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/StArraySharp/ShaderRipper.svg?metric=featured)](https://githubrepo.cloud/repo/StArraySharp/ShaderRipper?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/StArraySharp/ShaderRipper.svg?metric=stars)](https://githubrepo.cloud/repo/StArraySharp/ShaderRipper?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/StArraySharp/ShaderRipper.svg?metric=velocity)](https://githubrepo.cloud/repo/StArraySharp/ShaderRipper?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/StArraySharp/ShaderRipper.svg?metric=health)](https://githubrepo.cloud/repo/StArraySharp/ShaderRipper?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/StArraySharp/ShaderRipper.svg?metric=rank)](https://githubrepo.cloud/repo/StArraySharp/ShaderRipper?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,577

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

ShaderRipper gained 10 stars in the last 30 days, about 1 a day, and now has 43. It is about 1 year old and has averaged roughly 43 stars a year. It ranks #1,577 among C# repositories and #29,166 across all languages on GitHubRepo.

Trending Record

ShaderRipper has maintained a continuous presence across global trending indexes, peaking at #26242. Below is the 30-day activity profile:

💡 Overview

ShaderRipper is an open-source project written in C#: Unity shader decompiler — rebuilds DXBC/GLSL into readable ShaderLab.

Engineered for speed, consistency, and developer ease, it solves common hurdles in d3d11, glsl, glsl-shader. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/StArraySharp/ShaderRipper.git
cd ShaderRipper

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

ShaderRipper coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed ShaderRipper into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open Apache-2.0 license.

🚀 Getting Started

1

Install ShaderRipper using your package manager: `git clone https://github.com/StArraySharp/ShaderRipper.git`

2

Initialize your project workspace or configuration file for ShaderRipper.

3

Import ShaderRipper into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `ShaderRipper --help` to verify successful setup.

👍 Strengths

Active community backing with 40 GitHub stars and verified adoption.
Permissive open-source distribution under the Apache-2.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

V
2dust/v2rayN ★ 120.2K C#

A GUI client for Windows, Linux and macOS, support Xray and sing-box and others

Compare ↗
J
jellyfin/jellyfin ★ 59.3K C#

The Free Software Media System - Server Backend & API

Compare ↗
P
PowerShell/PowerShell ★ 56.1K C#

PowerShell for every system!

Compare ↗
F
files-community/Files ★ 46.6K C#

A modern file manager that helps users organize their files and folders.

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

StArraySharp/ShaderRipper is currently ranked #29,166 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#29,089 krixoko/diskstats C# ★ 44 Compare ↗
#29,089 byteab/operation-ink TypeScript ★ 44 Compare ↗
#29,089 idlerunner00/cartoon-terrain-studio C# ★ 44 Compare ↗
#29,089 HMAKT99/ClawTank Swift ★ 44 Compare ↗
#29,089 drJhonatan00/ZenForms C# ★ 44 Compare ↗
#29,166 StArraySharp/ShaderRipper This Project C# ★ 43
#29,166 drnic/jsunittest JavaScript ★ 43 Compare ↗
#29,166 dfischer/fischyfriends Ruby ★ 43 Compare ↗
#29,166 stueccles/railsdav Ruby ★ 43 Compare ↗
#29,166 jnicklas/feed_me Ruby ★ 43 Compare ↗
#29,166 ryenski/radiant-comments Ruby ★ 43 Compare ↗
SPONSORED Trending Developer Tools & Services

Frequently Asked Questions

What does ShaderRipper do? +

Unity shader decompiler — rebuilds DXBC/GLSL into readable ShaderLab

Is ShaderRipper actively maintained in 2026? +

Yes, ShaderRipper is actively maintained. The latest code push was recorded on Nov 11, 2026 (2 days ago). It holds a calculated Maintenance Health Score of 90/100 (A rating) with 43 stars and 1 open issues.

What language is ShaderRipper written in? +

The primary language is C#. Topics include: d3d11, glsl, glsl-shader, glsl-shaders, shaderlab.

How many stars does ShaderRipper have? +

ShaderRipper has 43 stars and 11 forks on GitHub.

How does ShaderRipper rank among GitHub repositories? +

With 43 stars, StArraySharp/ShaderRipper is ranked #29,166 globally across all repositories tracked on GitHubRepo and #1,577 among C# projects.

What license is ShaderRipper distributed under? +

The repository reports a Apache-2.0 license. Always verify the repository LICENSE file for legal terms.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.

SPONSORED Sponsored Partner