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Pik-4
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Pik-4/HsMod

Hearthstone Modification Based on BepInEx

C# ◇ bepinex AGPL-3.0
★858STARS
⑂211FORKS
!4ISSUES
🏆#5,128GLOBAL RANK
🔥3DAYS TRENDING
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Momentum

+21

STARS · LAST 30 DAYS

1

PER DAY

#273

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+21+90
Per day111
Forks gained+1+4+11

HsMod gained 21 stars in the last 30 days, about 1 a day, and now has 858. It is about 4 years old and has averaged roughly 215 stars a year. It ranks #273 among C# repositories and #5,128 across all languages on GitHubRepo.

Trending Record

HsMod has maintained a continuous presence across global trending indexes, peaking at #5075. Below is the 30-day activity profile:

💡 Overview

HsMod is an open-source project written in C#: Hearthstone Modification Based on BepInEx.

Engineered for speed, consistency, and developer ease, it solves common hurdles in bepinex, harmony, hearthstone. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/Pik-4/HsMod.git
cd HsMod

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

HsMod coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed HsMod into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open AGPL-3.0 license.

🚀 Getting Started

1

Install HsMod using your package manager: `git clone https://github.com/Pik-4/HsMod.git`

2

Initialize your project workspace or configuration file for HsMod.

3

Import HsMod into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `HsMod --help` to verify successful setup.

👍 Strengths

Active community backing with 858 GitHub stars and verified adoption.
Permissive open-source distribution under the AGPL-3.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

Pik-4/HsMod is currently ranked #5,128 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#5,122 IviriusCommunity/Rebound C# ★ 859 Compare ↗
#5,122 Blarc/ai-commits-intellij-plugin Kotlin ★ 859 Compare ↗
#5,122 ClassicPress/ClassicPress PHP ★ 859 Compare ↗
#5,122 rubocop/rubocop-rspec Ruby ★ 859 Compare ↗
#5,122 inaturalist/inaturalist JavaScript ★ 859 Compare ↗
#5,128 Pik-4/HsMod This Project C# ★ 858
#5,128 liliu-z/stashbase TypeScript ★ 858 Compare ↗
#5,128 groonga/groonga C ★ 858 Compare ↗
#5,131 google/capirca Python ★ 857 Compare ↗
#5,131 HabitRPG/habitica-ios Swift ★ 857 Compare ↗
#5,131 Intrect-io/OpenSwarm TypeScript ★ 857 Compare ↗

Frequently Asked Questions

What does HsMod do? +

Hearthstone Modification Based on BepInEx

What language is HsMod written in? +

The primary language is C#. Topics include: bepinex, harmony, hearthstone, mod, unity.

Is HsMod actively maintained? +

Yes, the last recorded push was on Oct 3, 2026 with 4 open issues being tracked.

How many stars does HsMod have? +

HsMod has 858 stars and 211 forks on GitHub.

How does HsMod rank among GitHub repositories? +

With 858 stars, Pik-4/HsMod is ranked #5,128 globally across all repositories tracked on GitHubRepo and #273 among C# projects.

What license is HsMod distributed under? +

The repository reports a AGPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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