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Momentum
+21
STARS · LAST 30 DAYS
1
PER DAY
#273
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +21 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +4 | +11 |
HsMod gained 21 stars in the last 30 days, about 1 a day, and now has 858. It is about 4 years old and has averaged roughly 215 stars a year. It ranks #273 among C# repositories and #5,128 across all languages on GitHubRepo.
Trending Record
3
DAYS ON TRENDING
#5075
BEST RANK
Oct 3, 2026
FIRST APPEARANCE
Active
STATUS TODAY
HsMod has maintained a continuous presence across global trending indexes, peaking at #5075. Below is the 30-day activity profile:
💡 Overview
HsMod is an open-source project written in C#: Hearthstone Modification Based on BepInEx.
Engineered for speed, consistency, and developer ease, it solves common hurdles in bepinex, harmony, hearthstone. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/Pik-4/HsMod.git
cd HsMod
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
HsMod coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed HsMod into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open AGPL-3.0 license.
🚀 Getting Started
Install HsMod using your package manager: `git clone https://github.com/Pik-4/HsMod.git`
Initialize your project workspace or configuration file for HsMod.
Import HsMod into your codebase or invoke it directly from your terminal.
Execute your test suite or run `HsMod --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
Pik-4/HsMod is currently ranked #5,128 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #5,122 | IviriusCommunity/Rebound | C# | ★ 859 | Compare ↗ |
| #5,122 | Blarc/ai-commits-intellij-plugin | Kotlin | ★ 859 | Compare ↗ |
| #5,122 | ClassicPress/ClassicPress | PHP | ★ 859 | Compare ↗ |
| #5,122 | rubocop/rubocop-rspec | Ruby | ★ 859 | Compare ↗ |
| #5,122 | inaturalist/inaturalist | JavaScript | ★ 859 | Compare ↗ |
| #5,128 | Pik-4/HsMod This Project | C# | ★ 858 | |
| #5,128 | liliu-z/stashbase | TypeScript | ★ 858 | Compare ↗ |
| #5,128 | groonga/groonga | C | ★ 858 | Compare ↗ |
| #5,131 | google/capirca | Python | ★ 857 | Compare ↗ |
| #5,131 | HabitRPG/habitica-ios | Swift | ★ 857 | Compare ↗ |
| #5,131 | Intrect-io/OpenSwarm | TypeScript | ★ 857 | Compare ↗ |
Frequently Asked Questions
What does HsMod do? +
Hearthstone Modification Based on BepInEx
What language is HsMod written in? +
The primary language is C#. Topics include: bepinex, harmony, hearthstone, mod, unity.
Is HsMod actively maintained? +
Yes, the last recorded push was on Oct 3, 2026 with 4 open issues being tracked.
How many stars does HsMod have? +
HsMod has 858 stars and 211 forks on GitHub.
How does HsMod rank among GitHub repositories? +
With 858 stars, Pik-4/HsMod is ranked #5,128 globally across all repositories tracked on GitHubRepo and #273 among C# projects.
What license is HsMod distributed under? +
The repository reports a AGPL-3.0 license. Always verify the repository LICENSE file for legal terms.