ManlyMarco/RuntimeUnityEditor
In-game inspector and debugging tools for applications made with Unity3D game engine
Star History
Momentum
+28
STARS · LAST 30 DAYS
1
PER DAY
#150
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +28 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
RuntimeUnityEditor gained 28 stars in the last 30 days, about 1 a day, and now has 1.1K. It is about 8 years old and has averaged roughly 140 stars a year. It ranks #150 among C# repositories and #2,685 across all languages on GitHubRepo.
Trending Record
7
DAYS ON TRENDING
#521
BEST RANK
Sep 23, 2026
FIRST APPEARANCE
Active
STATUS TODAY
RuntimeUnityEditor has maintained a continuous presence across global trending indexes, peaking at #521. Below is the 30-day activity profile:
💡 Overview
RuntimeUnityEditor is an open-source project written in C#: In-game inspector and debugging tools for applications made with Unity3D game engine.
Engineered for speed, consistency, and developer ease, it solves common hurdles in bepinex, debugging-tool, game-development. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/ManlyMarco/RuntimeUnityEditor.git
cd RuntimeUnityEditor
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
RuntimeUnityEditor coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Command-Line Automation
Execute automated build, deployment, and maintenance tasks directly from the terminal.
CI/CD Workflow Integration
Run non-interactive validation checks in GitHub Actions, GitLab CI, or local pre-commit hooks.
Developer Environment Setup
Standardize local engineering workstations with single-binary utility commands.
Scripting & Pipeline Orchestration
Chain complex multi-stage scripts with reliable error reporting and exits.
🚀 Getting Started
Install RuntimeUnityEditor using your package manager: `git clone https://github.com/ManlyMarco/RuntimeUnityEditor.git`
Initialize your project workspace or configuration file for RuntimeUnityEditor.
Import RuntimeUnityEditor into your codebase or invoke it directly from your terminal.
Execute your test suite or run `RuntimeUnityEditor --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
ManlyMarco/RuntimeUnityEditor is currently ranked #2,685 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #2,680 | localgpt-app/localgpt | Rust | ★ 1.1K | Compare ↗ |
| #2,680 | tontinton/maki | Rust | ★ 1.1K | Compare ↗ |
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| #2,683 | hivemq/hivemq-mqtt-client | Java | ★ 1.1K | Compare ↗ |
| #2,684 | Sec-Link/Argus-Agentic-SOC-Platform | Python | ★ 1.1K | Compare ↗ |
| #2,685 | ManlyMarco/RuntimeUnityEditor This Project | C# | ★ 1.1K | |
| #2,685 | tlecomte/friture | Python | ★ 1.1K | Compare ↗ |
| #2,685 | getsentry/sentry-cocoa | Swift | ★ 1.1K | Compare ↗ |
| #2,685 | ysr666/dsh-vision-router | JavaScript | ★ 1.1K | Compare ↗ |
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Frequently Asked Questions
What does RuntimeUnityEditor do? +
In-game inspector and debugging tools for applications made with Unity3D game engine
What language is RuntimeUnityEditor written in? +
The primary language is C#. Topics include: bepinex, debugging-tool, game-development, modding-tools, plugin.
Is RuntimeUnityEditor actively maintained? +
Yes, the last recorded push was on Sep 23, 2026 with 9 open issues being tracked.
How many stars does RuntimeUnityEditor have? +
RuntimeUnityEditor has 1,120 stars and 121 forks on GitHub.
How does RuntimeUnityEditor rank among GitHub repositories? +
With 1,120 stars, ManlyMarco/RuntimeUnityEditor is ranked #2,685 globally across all repositories tracked on GitHubRepo and #150 among C# projects.
What license is RuntimeUnityEditor distributed under? +
The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.