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ManlyMarco
Home / C# / RuntimeUnityEditor

ManlyMarco/RuntimeUnityEditor

In-game inspector and debugging tools for applications made with Unity3D game engine

C# ◇ bepinex GPL-3.0
★1.1KSTARS
⑂121FORKS
!9ISSUES
🏆#8,041GLOBAL RANK
🔥47DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

RuntimeUnityEditor is RuntimeUnityEditor is an open-source project written in C#: In-game inspector and debugging tools for applications made with Unity3D game engine..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), ManlyMarco/RuntimeUnityEditor has accumulated 1,135 GitHub stars and 121 forks. It is written in C#, licensed under GPL-3.0, and ranks #8,041 globally. It is actively maintained with the latest commit recorded on Oct 24, 2026.”
Repository ManlyMarco/RuntimeUnityEditor ↗
Primary Category bepinex
Language & Stack C#
Software License GPL-3.0
Community Traction ★ 1.1K stars · ⑂ 121 forks · #8,041 globally
Maintenance ● Active (Last commit: Oct 24, 2026) · 9 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 92/100 · Grade A
✅
Is RuntimeUnityEditor actively maintained in 2026?
Verdict: Actively Maintained

Yes, RuntimeUnityEditor is actively maintained. Continuous telemetry recorded the last code commit on Oct 24, 2026 (20 days ago). Supported by 1,135 stars and 121 community forks, this repository holds a calculated health index of 92/100, reflecting regular maintenance (20 days ago) and healthy issue cadence.

Commit Recency
Oct 24, 2026
20 days since last push
Issue Backlog
9 Open Issues
Healthy Issue Cadence
Community Backing
121 Forks
1.1K Stars Recorded
Software License
GPL-3.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for ManlyMarco/RuntimeUnityEditor
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Momentum

+14

STARS · LAST 30 DAYS

1

PER DAY

#412

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+14+14+90
Per day211
Forks gained+0+0+10

RuntimeUnityEditor gained 14 stars in the last 30 days, about 1 a day, and now has 1.1K. It is about 8 years old and has averaged roughly 142 stars a year. It ranks #412 among C# repositories and #8,041 across all languages on GitHubRepo.

Trending Record

RuntimeUnityEditor has maintained a continuous presence across global trending indexes, peaking at #521. Below is the 30-day activity profile:

💡 Overview

RuntimeUnityEditor is an open-source project written in C#: In-game inspector and debugging tools for applications made with Unity3D game engine.

Engineered for speed, consistency, and developer ease, it solves common hurdles in bepinex, debugging-tool, game-development. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/ManlyMarco/RuntimeUnityEditor.git
cd RuntimeUnityEditor

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

RuntimeUnityEditor coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Command-Line Automation

Execute automated build, deployment, and maintenance tasks directly from the terminal.

CI/CD Workflow Integration

Run non-interactive validation checks in GitHub Actions, GitLab CI, or local pre-commit hooks.

Developer Environment Setup

Standardize local engineering workstations with single-binary utility commands.

Scripting & Pipeline Orchestration

Chain complex multi-stage scripts with reliable error reporting and exits.

🚀 Getting Started

1

Install RuntimeUnityEditor using your package manager: `git clone https://github.com/ManlyMarco/RuntimeUnityEditor.git`

2

Initialize your project workspace or configuration file for RuntimeUnityEditor.

3

Import RuntimeUnityEditor into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `RuntimeUnityEditor --help` to verify successful setup.

👍 Strengths

Active community backing with 1,118 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

ManlyMarco/RuntimeUnityEditor is currently ranked #8,041 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#8,041 ManlyMarco/RuntimeUnityEditor This Project C# ★ 1.1K
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Frequently Asked Questions

What does RuntimeUnityEditor do? +

In-game inspector and debugging tools for applications made with Unity3D game engine

Is RuntimeUnityEditor actively maintained in 2026? +

Yes, RuntimeUnityEditor is actively maintained. The latest code push was recorded on Oct 24, 2026 (20 days ago). It holds a calculated Maintenance Health Score of 92/100 (A rating) with 1,135 stars and 9 open issues.

What language is RuntimeUnityEditor written in? +

The primary language is C#. Topics include: bepinex, debugging-tool, game-development, modding-tools, plugin.

How many stars does RuntimeUnityEditor have? +

RuntimeUnityEditor has 1,135 stars and 121 forks on GitHub.

How does RuntimeUnityEditor rank among GitHub repositories? +

With 1,135 stars, ManlyMarco/RuntimeUnityEditor is ranked #8,041 globally across all repositories tracked on GitHubRepo and #412 among C# projects.

What license is RuntimeUnityEditor distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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