Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
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Use LLMs and LLM Vision (OCR) to handle paperless-ngx - Document Digitalization powered by AI
The internationalization (i18n) library for Angular
Next-generation fork of Paperless-AI for Paperless-ngx: reliable AI tagging plus an OCR rescue queue (Mistral or local vision models, multi-page PDFs), failed/ignored document queues, one-click rescan history, MFA, guided setup, and richer custom fields.
Angular markdown component/directive/pipe/service to parse static, dynamic or remote content to HTML with syntax highlight and more...
A source-level GameCube & Wii compatibility layer
Ethernity Cloud Node
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
DLSS MFG on Ada — unlocks 3x/4x/6x frame generation on RTX 40-series cards and corrects the temporal midpoint. In-memory only.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain