zingnet86/unity3d-tower-defense
A switch-accessible tower defense implementation built with Unity.
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A switch-accessible tower defense implementation built with Unity.
Assorted assets previously on sale on the Unity Asset Store, now free on github.
Small implementation of service locator pattern for Unity3D
This is a generic state machine used for Unity3d. It is built with the State Design Pattern. It uses States which manipulate the Context<T> and is controlled by a ww_StateHandler class.