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vittorioromeo
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vittorioromeo/quakevr

Quake VR mod supporting room-scale movement, hand interactions, melee attacks, and much more.

C++ ◇ box3d GPL-2.0
★302STARS
⑂18FORKS
!5ISSUES
🏆#15,907GLOBAL RANK
🔥26DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

quakevr is quakevr is an open-source project written in C++: Quake VR mod supporting room-scale movement, hand interactions, melee attacks, and much more..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), vittorioromeo/quakevr has accumulated 302 GitHub stars and 18 forks. It is written in C++, licensed under GPL-2.0, and ranks #15,907 globally. It is actively maintained with the latest commit recorded on Oct 13, 2026.”
Repository vittorioromeo/quakevr ↗
Primary Category box3d
Language & Stack C++
Software License GPL-2.0
Community Traction ★ 302 stars · ⑂ 18 forks · #15,907 globally
Maintenance ● Active (Last commit: Oct 13, 2026) · 5 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 88/100 · Grade A
✅
Is quakevr actively maintained in 2026?
Verdict: Actively Maintained

Yes, quakevr is actively maintained. Continuous telemetry recorded the last code commit on Oct 13, 2026 (30 days ago). Supported by 302 stars and 18 community forks, this repository holds a calculated health index of 88/100, reflecting regular maintenance (30 days ago) and healthy issue cadence.

Commit Recency
Oct 13, 2026
30 days since last push
Issue Backlog
5 Open Issues
Healthy Issue Cadence
Community Backing
18 Forks
302 Stars Recorded
Software License
GPL-2.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for vittorioromeo/quakevr
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Momentum

+0

STARS · LAST 30 DAYS

1

PER DAY

#1,282

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+0+90
Per day111
Forks gained+0+0+10

quakevr gained 0 stars in the last 30 days, about 1 a day, and now has 302. It is about 7 years old and has averaged roughly 43 stars a year. It ranks #1,282 among C++ repositories and #15,907 across all languages on GitHubRepo.

Trending Record

quakevr has maintained a continuous presence across global trending indexes, peaking at #9954. Below is the 30-day activity profile:

💡 Overview

quakevr is an open-source project written in C++: Quake VR mod supporting room-scale movement, hand interactions, melee attacks, and much more.

Engineered for speed, consistency, and developer ease, it solves common hurdles in box3d, game, game-development. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/vittorioromeo/quakevr.git
cd quakevr

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

quakevr coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed quakevr into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-2.0 license.

🚀 Getting Started

1

Install quakevr using your package manager: `git clone https://github.com/vittorioromeo/quakevr.git`

2

Initialize your project workspace or configuration file for quakevr.

3

Import quakevr into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `quakevr --help` to verify successful setup.

👍 Strengths

Active community backing with 302 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-2.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

vittorioromeo/quakevr is currently ranked #15,907 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#15,880 XenoAtom/XenoAtom.Terminal.UI C# ★ 303 Compare ↗
#15,880 geek-fun/sqlkit Rust ★ 303 Compare ↗
#15,880 carderne/pi-sandbox TypeScript ★ 303 Compare ↗
#15,880 nomifun/nomifun-desktop Rust ★ 303 Compare ↗
#15,880 bigmak94/AstroQuest C++ ★ 303 Compare ↗
#15,907 vittorioromeo/quakevr This Project C++ ★ 302
#15,907 jamesgolick/active_presenter Ruby ★ 302 Compare ↗
#15,907 clintecker/django-chunks Python ★ 302 Compare ↗
#15,907 RTKConsortium/RTK C++ ★ 302 Compare ↗
#15,907 tylergaw/jribbble JavaScript ★ 302 Compare ↗
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Frequently Asked Questions

What does quakevr do? +

Quake VR mod supporting room-scale movement, hand interactions, melee attacks, and much more.

Is quakevr actively maintained in 2026? +

Yes, quakevr is actively maintained. The latest code push was recorded on Oct 13, 2026 (30 days ago). It holds a calculated Maintenance Health Score of 88/100 (A rating) with 302 stars and 5 open issues.

What language is quakevr written in? +

The primary language is C++. Topics include: box3d, game, game-development, game-engine, gamedev.

How many stars does quakevr have? +

quakevr has 302 stars and 18 forks on GitHub.

How does quakevr rank among GitHub repositories? +

With 302 stars, vittorioromeo/quakevr is ranked #15,907 globally across all repositories tracked on GitHubRepo and #1,282 among C++ projects.

What license is quakevr distributed under? +

The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.

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