vittorioromeo/test_linuxday
Public repository.
Discovered public repositories for vittorioromeo in the GitHub catalog.
Public repository.
Presentation for the Linux Day 2014 event in Messina
Required CMake utility modules used in every CMake-enabled project.
Repository for the slides and the code of my "Quick game development with C++11/C++14" CppCon 2014 talk.
Experimental/work-in-progress code
[WIP] Testing OpenGL stuff.
Repository for my YouTube tutorials + code snippets
University-related projects
My talk for "Linux Day 2013 - Messina - Istituto Jaci": "Sviluppo di videogiochi in Linux"
C++14 arcade game, spiritual successor to "Operation Carnage"
Open Source Clones of Popular Games
Public repository.
Ludum Dare #27 Entry (Theme: 10 seconds)
[HEADER-ONLY] C++11 wrapper for the markdown library "Discount"
(OUTDATED) My config dotfiles
The most efficient entity/component framework around, also has two new concepts: Controller and View - made especially for games.
C++14 command line utility (git plugin) to work with multiple git repositories at once
(EXPERIMENTAL, WIP) Simple lambda-base C++11 RPG status/inventory/... system
(ABANDONED) Bash scripts and other files that may be useful when developing/building
[SCHOOL THESIS PROJECT] Genetic algorithm ant simulation
[SCHOOL THESIS PROJECT] Random Piet-inspired artwork generator
[DEPRECATED] Now included in SSVUtilsJson - [HEADER-ONLY] Cleaned up fork of JsonCpp 0.6.0-rc2.
(EXPERIMENTAL, WIP)
(ABANDONED)
[DEPRECATED] [HEADER-ONLY] C++14 utility library that depends on SSVUtils. Includes a fork of JsonCpp.
[HEADER-ONLY] C++14 multi-purpose utility library that only depends on the STL.
C++14 simple utility/library to automatically update files from a server
[HEADER-ONLY] C++14 lambda-based library for quick creation of menus. Supports multiple nested menus (categories). Supports Single/Toggle/Slider menu item types. Useful in game development or console applications-
(ABANDONED) C++11 test game. Depends on SSVStart, SSVEntitySystem, SSVSCollision, SFML2.0. It is mainly used to try new features I implement in the mentioned libraries. The code is quite clean - it's a great example if you want to start using my libraries.
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.
New version of my website (vittorioromeo.info)
(ABANDONED) My personal website, written in C++ with CTemplate and JSONCpp
[HEADER-ONLY] A C++11 LUA wrapper written by Tomaka17. The original project is discontinued. I created a repository with the original code, remove the non-C++11 parts and formatted it. I take no credit. This is a good project and I believe it should be maintained (and expanded) by someone experienced with C++ and LUA.
C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.
[HEADER-ONLY] C++14 SFML2.0 application/game development framework. Features asset loading, windows, cameras, file system, logging, vector calculations, and many other game-dev oriented features.
(ABANDONED) A C#-scripting-based C# code generator (template system)
(ABANDONED) An example game using SFMLStart, VeeEntitySystem2012, VeeCollision and VeeShadow
(ABANDONED) AABB 2d shadow-casting library that can be adapted for field-of-view detection
(ABANDONED) Simple AABB collision detection and resolution library
(ABANDONED) My first completed game: a roguelike inspired by DROD
(ABANDONED) An old Tresette game
(ABANDONED) An old and deprecated tile-based game engine
(ABANDONED) 2D terrain/dungeon generation library for games
(ABANDONED) A Touhou clone I made a while ago - buggy and deprecated
(ABANDONED) A top-down shooting game resembling Operation Carnage
(ABANDONED) A component-based entity system for real-time games
(ABANDONED) A clone of the puzzle game DROD, featuring a component-based tile-based entity system, level editing, JPS and breadth-first fast pathfinding
(ABANDONED) Component-based entity system for tile-based games
(ABANDONED) A high-level library for SFML.NET developers