vectorstorm/robot-finds-ice-cream
An update of an old "Game in a Week" challenge, now using the latest VectorStorm engine codebase.
Just a personal spot to put local modifications to vim's c syntax file, to tune it for my own usage.
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
An update of an old "Game in a Week" challenge, now using the latest VectorStorm engine codebase.
Oculus SDK with my modificitions
My first "Game in a Week" project, converted from the original Subversion repository.
sensible.vim: Defaults everyone can agree on