redbluegames/unity-notnullattribute
Attribute used to support workflows in Unity that rely heavily on object references.
Prototype of a farming game.
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Attribute used to support workflows in Unity that rely heavily on object references.
Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.
A Java plugin for Unity that we can use to call the Android API if Unity doesn't implement it.
Repository of the current tools Red Blue Games uses for Unity products.