redbluegames/unity-pixel-palettemap
Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.
Attribute used to support workflows in Unity that rely heavily on object references.
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Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.
A Java plugin for Unity that we can use to call the Android API if Unity doesn't implement it.
Repository of the current tools Red Blue Games uses for Unity products.
Prototype for a hack and slash dungeon crawler we're working on.