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oneVR/VRWorldToolkit

Unity Editor extension for making VRChat worlds

C# ◇ unity MIT
★470STARS
⑂27FORKS
!2ISSUES
🏆#3,719GLOBAL RANK
🔥1DAYS TRENDING
🚀
Maintainer Growth Kit for VRWorldToolkit

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Star History

Continuous Observations
Interactive star growth chart for oneVR/VRWorldToolkit
CSV

Momentum

+12

STARS · LAST 30 DAYS

1

PER DAY

#220

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+12+90
Per day111
Forks gained+1+3+10

VRWorldToolkit gained 12 stars in the last 30 days, about 1 a day, and now has 470. It is about 7 years old and has averaged roughly 67 stars a year. It ranks #220 among C# repositories and #3,719 across all languages on GitHubRepo.

Trending Record

VRWorldToolkit has maintained a continuous presence across global trending indexes, peaking at #3557. Below is the 30-day activity profile:

💡 Overview

VRWorldToolkit is an open-source project written in C#: Unity Editor extension for making VRChat worlds.

Engineered for speed, consistency, and developer ease, it solves common hurdles in unity, vrchat. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/oneVR/VRWorldToolkit.git
cd VRWorldToolkit

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

VRWorldToolkit coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed VRWorldToolkit into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install VRWorldToolkit using your package manager: `git clone https://github.com/oneVR/VRWorldToolkit.git`

2

Initialize your project workspace or configuration file for VRWorldToolkit.

3

Import VRWorldToolkit into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `VRWorldToolkit --help` to verify successful setup.

👍 Strengths

Active community backing with 470 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

oneVR/VRWorldToolkit is currently ranked #3,719 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#3,713 w3c/webref JavaScript ★ 472 Compare ↗
#3,713 lablup/mlxcel Rust ★ 472 Compare ↗
#3,713 vavallee/bindery Go ★ 472 Compare ↗
#3,717 DataDog/terraform-provider-datadog Go ★ 471 Compare ↗
#3,717 bscott/subtrackr Go ★ 471 Compare ↗
#3,719 oneVR/VRWorldToolkit This Project C# ★ 470
#3,719 oracle/coherence Java ★ 470 Compare ↗
#3,719 aaronwmorris/indi-allsky Python ★ 470 Compare ↗
#3,719 markfulton/ai-employees JavaScript ★ 470 Compare ↗
#3,723 IllusionMods/BepisPlugins C# ★ 469 Compare ↗
#3,723 hibernate/hibernate-reactive Java ★ 469 Compare ↗

Frequently Asked Questions

What does VRWorldToolkit do? +

Unity Editor extension for making VRChat worlds

What language is VRWorldToolkit written in? +

The primary language is C#. Topics include: unity, vrchat.

Is VRWorldToolkit actively maintained? +

Yes, the last recorded push was on Sep 27, 2026 with 2 open issues being tracked.

How many stars does VRWorldToolkit have? +

VRWorldToolkit has 470 stars and 27 forks on GitHub.

How does VRWorldToolkit rank among GitHub repositories? +

With 470 stars, oneVR/VRWorldToolkit is ranked #3,719 globally across all repositories tracked on GitHubRepo and #220 among C# projects.

What license is VRWorldToolkit distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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