notgiven688/jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Star History
Momentum
+11
STARS · LAST 30 DAYS
1
PER DAY
#226
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +11 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
jitterphysics2 gained 11 stars in the last 30 days, about 1 a day, and now has 449. It is about 3 years old and has averaged roughly 150 stars a year. It ranks #226 among C# repositories and #3,795 across all languages on GitHubRepo.
Trending Record
3
DAYS ON TRENDING
#2810
BEST RANK
Sep 26, 2026
FIRST APPEARANCE
Active
STATUS TODAY
jitterphysics2 has maintained a continuous presence across global trending indexes, peaking at #2810. Below is the 30-day activity profile:
💡 Overview
jitterphysics2 is an open-source project written in C#: Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Engineered for speed, consistency, and developer ease, it solves common hurdles in csharp, dotnet, physics-engine. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/notgiven688/jitterphysics2.git
cd jitterphysics2
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
jitterphysics2 coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed jitterphysics2 into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MIT license.
🚀 Getting Started
Install jitterphysics2 using your package manager: `git clone https://github.com/notgiven688/jitterphysics2.git`
Initialize your project workspace or configuration file for jitterphysics2.
Import jitterphysics2 into your codebase or invoke it directly from your terminal.
Execute your test suite or run `jitterphysics2 --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
notgiven688/jitterphysics2 is currently ranked #3,795 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #3,788 | viticci/remctl | Python | ★ 452 | Compare ↗ |
| #3,791 | zytzagoo/smtp-validate-email | PHP | ★ 451 | Compare ↗ |
| #3,791 | earthobservations/wetterdienst | Python | ★ 451 | Compare ↗ |
| #3,791 | mbillow/localthings | Python | ★ 451 | Compare ↗ |
| #3,794 | validates-email-format-of/validates_email_format_of | Ruby | ★ 450 | Compare ↗ |
| #3,795 | notgiven688/jitterphysics2 This Project | C# | ★ 449 | |
| #3,795 | andrewbenington/OpenHome | Rust | ★ 449 | Compare ↗ |
| #3,797 | philnash/bitly | Ruby | ★ 448 | Compare ↗ |
| #3,797 | KnowageLabs/Knowage-Server | Java | ★ 448 | Compare ↗ |
| #3,797 | semantic-release/commit-analyzer | JavaScript | ★ 448 | Compare ↗ |
| #3,800 | evangelosvlachos96-dotcom/booking-microservices | C# | ★ 447 | Compare ↗ |
Frequently Asked Questions
What does jitterphysics2 do? +
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
What language is jitterphysics2 written in? +
The primary language is C#. Topics include: csharp, dotnet, physics-engine.
Is jitterphysics2 actively maintained? +
Yes, the last recorded push was on Sep 27, 2026 with 1 open issues being tracked.
How many stars does jitterphysics2 have? +
jitterphysics2 has 449 stars and 45 forks on GitHub.
How does jitterphysics2 rank among GitHub repositories? +
With 449 stars, notgiven688/jitterphysics2 is ranked #3,795 globally across all repositories tracked on GitHubRepo and #226 among C# projects.
What license is jitterphysics2 distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.