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nikki93
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nikki93/btogre

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

C++ ◇ developer-tools NOASSERTION
★56STARS
⑂14FORKS
!2ISSUES
🏆#18,648GLOBAL RANK
🔥34DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,391

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

btogre gained 10 stars in the last 30 days, about 1 a day, and now has 56. It is about 18 years old and has averaged roughly 3 stars a year. It ranks #1,391 among C++ repositories and #18,648 across all languages on GitHubRepo.

Trending Record

btogre has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

btogre is an open-source project written in C++: BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/nikki93/btogre.git
cd btogre

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

btogre coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed btogre into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open NOASSERTION license.

🚀 Getting Started

1

Install btogre using your package manager: `git clone https://github.com/nikki93/btogre.git`

2

Initialize your project workspace or configuration file for btogre.

3

Import btogre into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `btogre --help` to verify successful setup.

👍 Strengths

Active community backing with 56 GitHub stars and verified adoption.
Permissive open-source distribution under the NOASSERTION license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

nikki93/btogre is currently ranked #18,648 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#18,609 Remocn/remocn-studio TypeScript ★ 57 Compare ↗
#18,609 worldlabsai/atlas-camera-studio TypeScript ★ 57 Compare ↗
#18,609 zjz0810/ChatMap TypeScript ★ 57 Compare ↗
#18,609 Tejashmakwana/motionmaxxing JavaScript ★ 57 Compare ↗
#18,609 RinaPhan/valorant-aimbot-wallhack-multitool-esp C++ ★ 57 Compare ↗
#18,648 nikki93/btogre This Project C++ ★ 56
#18,648 jasherai/acts-as-rated Ruby ★ 56 Compare ↗
#18,648 pka/acts_as_tsearch Ruby ★ 56 Compare ↗
#18,648 cbecker/openahrs C++ ★ 56 Compare ↗
#18,648 geekrelief/as3tohaxe Haskell ★ 56 Compare ↗
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Frequently Asked Questions

What does btogre do? +

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

What language is btogre written in? +

The primary language is C++. Topics include: software.

Is btogre actively maintained? +

Yes, the last recorded push was on Jan 1, 2013 with 2 open issues being tracked.

How many stars does btogre have? +

btogre has 56 stars and 14 forks on GitHub.

How does btogre rank among GitHub repositories? +

With 56 stars, nikki93/btogre is ranked #18,648 globally across all repositories tracked on GitHubRepo and #1,391 among C++ projects.

What license is btogre distributed under? +

The repository reports a NOASSERTION license. Always verify the repository LICENSE file for legal terms.

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