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nikki93

Discovered public repositories for nikki93 in the GitHub catalog.

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nikki93/.vim

vim configuration files. 'ln -s ~/.vim/vimrc.vim ~/.vimrc && vim +BundleInstall +qall' required after first pull.

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nikki93/playpen

Random code, textbook exercises, programming challenges and stuff

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nikki93/ethanon

Free 2D game development tool focused on the recent video cards for hardware acceleration and shader effects. It may be used to develop any style of game, such as top-down view RPG's, side scrollers and shoot'em up games. The main goal of this engine is to provide high-quality lighting, shadow and particle effects with an easy to use visual interface and a simple and direct scripting system.

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nikki93/demotest

Not sure what this is yet... Something to do with particle effects.

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nikki93/nscript

A simple stack-based scripting language. Very early version, missing some important features, but still fun.

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nikki93/grall2

The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.

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nikki93/btogre

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

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nikki93/ngf

nikki's Game Framework, a set of framework classes and stuff in C++ that helps develop applications (especially games) with Ogre.

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