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fabeloper/sf4e

Rollback netcode mod for Ultra Street Fighter IV (Steam). Fork of sf4e by Anthony Danducci (adanducci), codeberg.org/adanducci/sf4e

★42STARS
⑂2FORKS
!0ISSUES
🏆#11,043GLOBAL RANK
🔥2DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#739

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

sf4e gained 10 stars in the last 30 days, about 1 a day, and now has 42. It is about 1 year old and has averaged roughly 42 stars a year. It ranks #739 among C++ repositories and #11,043 across all languages on GitHubRepo.

Trending Record

sf4e has maintained a continuous presence across global trending indexes, peaking at #1474. Below is the 30-day activity profile:

💡 Overview

sf4e is an open-source project written in C++: Rollback netcode mod for Ultra Street Fighter IV (Steam). Fork of sf4e by Anthony Danducci (adanducci), codeberg.org/adanducci/sf4e.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/fabeloper/sf4e.git
cd sf4e

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

sf4e coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed sf4e into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install sf4e using your package manager: `git clone https://github.com/fabeloper/sf4e.git`

2

Initialize your project workspace or configuration file for sf4e.

3

Import sf4e into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `sf4e --help` to verify successful setup.

👍 Strengths

Active community backing with 42 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

fabeloper/sf4e is currently ranked #11,043 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#10,990 s4ammy/3DSMinecraft C++ ★ 43 Compare ↗
#10,990 rasonyang/freesbc Go ★ 43 Compare ↗
#10,990 drbermejor/mgs4Ultra120 C++ ★ 43 Compare ↗
#10,990 artemnovichkov/iPhone-Duo-by-Examples Swift ★ 43 Compare ↗
#10,990 archivesteak/opensense C# ★ 43 Compare ↗
#11,043 fabeloper/sf4e This Project C++ ★ 42
#11,043 Horizon0427/Glasscope C++ ★ 42 Compare ↗
#11,043 dingminhua/dsh-connect-workbuddy TypeScript ★ 42 Compare ↗
#11,043 VivaLaVent/kodi-ps5 C++ ★ 42 Compare ↗
#11,043 mojombo/yaws Erlang ★ 42 Compare ↗
#11,043 davemerwin/blue-channel Python ★ 42 Compare ↗

Frequently Asked Questions

What does sf4e do? +

Rollback netcode mod for Ultra Street Fighter IV (Steam). Fork of sf4e by Anthony Danducci (adanducci), codeberg.org/adanducci/sf4e

What language is sf4e written in? +

The primary language is C++. Topics include: software.

Is sf4e actively maintained? +

Yes, the last recorded push was on Sep 30, 2026 with 0 open issues being tracked.

How many stars does sf4e have? +

sf4e has 42 stars and 2 forks on GitHub.

How does sf4e rank among GitHub repositories? +

With 42 stars, fabeloper/sf4e is ranked #11,043 globally across all repositories tracked on GitHubRepo and #739 among C++ projects.

What license is sf4e distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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