drbermejor/mgs4Ultra120
Open-source ultrawide Hor+, FOV and native centered HUD patch for METAL GEAR SOLID 4 (Master Collection) on PC, with MGSFPSUnlock integration for 120 FPS
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#530
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
mgs4Ultra120 gained 10 stars in the last 30 days, about 1 a day, and now has 40. It is about 1 year old and has averaged roughly 40 stars a year. It ranks #530 among C++ repositories and #7,758 across all languages on GitHubRepo.
Trending Record
5
DAYS ON TRENDING
#2981
BEST RANK
Sep 24, 2026
FIRST APPEARANCE
Active
STATUS TODAY
mgs4Ultra120 has maintained a continuous presence across global trending indexes, peaking at #2981. Below is the 30-day activity profile:
💡 Overview
mgs4Ultra120 is an open-source project written in C++: Open-source ultrawide Hor+ and experimental 120 FPS patch for MGS4 Master Collection on PC.
Engineered for speed, consistency, and developer ease, it solves common hurdles in directx-12, metal-gear-solid-4, pc-gaming. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/drbermejor/mgs4Ultra120.git
cd mgs4Ultra120
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
mgs4Ultra120 coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed mgs4Ultra120 into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MIT license.
🚀 Getting Started
Install mgs4Ultra120 using your package manager: `git clone https://github.com/drbermejor/mgs4Ultra120.git`
Initialize your project workspace or configuration file for mgs4Ultra120.
Import mgs4Ultra120 into your codebase or invoke it directly from your terminal.
Execute your test suite or run `mgs4Ultra120 --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
drbermejor/mgs4Ultra120 is currently ranked #7,758 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #7,738 | Code-Core-Next-Gen-Gaming-AI-Systems/goldsvet-casino-open-source-engine | PHP | ★ 41 | Compare ↗ |
| #7,738 | oguzhankayan/reddit-radar | TypeScript | ★ 41 | Compare ↗ |
| #7,738 | CraneBW/ninfer-ternary-bonsai-ada | C++ | ★ 41 | Compare ↗ |
| #7,738 | seifreed/renfecli | Go | ★ 41 | Compare ↗ |
| #7,738 | rit3zh/expo-composer-hold-menu | TypeScript | ★ 41 | Compare ↗ |
| #7,758 | drbermejor/mgs4Ultra120 This Project | C++ | ★ 40 | |
| #7,758 | defunkt/gibberish | Ruby | ★ 40 | Compare ↗ |
| #7,758 | jcfischer/make_resourceful | Ruby | ★ 40 | Compare ↗ |
| #7,758 | rails/upload_progress | Ruby | ★ 40 | Compare ↗ |
| #7,758 | radiant/radiant-page-attachments-extension | Ruby | ★ 40 | Compare ↗ |
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Frequently Asked Questions
What does mgs4Ultra120 do? +
Open-source ultrawide Hor+, FOV and native centered HUD patch for METAL GEAR SOLID 4 (Master Collection) on PC, with MGSFPSUnlock integration for 120 FPS
What language is mgs4Ultra120 written in? +
The primary language is C++. Topics include: directx-12, metal-gear-solid-4, pc-gaming, proton, ultrawide.
Is mgs4Ultra120 actively maintained? +
Yes, the last recorded push was on Sep 27, 2026 with 4 open issues being tracked.
How many stars does mgs4Ultra120 have? +
mgs4Ultra120 has 40 stars and 1 forks on GitHub.
How does mgs4Ultra120 rank among GitHub repositories? +
With 40 stars, drbermejor/mgs4Ultra120 is ranked #7,758 globally across all repositories tracked on GitHubRepo and #530 among C++ projects.
What license is mgs4Ultra120 distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.