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corepunch/open-realm

Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting Linux and macOS.

★339STARS
⑂45FORKS
!10ISSUES
🏆#10,075GLOBAL RANK
🔥4DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#107

MOST-STARRED C

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

open-realm gained 10 stars in the last 30 days, about 1 a day, and now has 339. It is about 3 years old and has averaged roughly 113 stars a year. It ranks #107 among C repositories and #10,075 across all languages on GitHubRepo.

Trending Record

open-realm has maintained a continuous presence across global trending indexes, peaking at #9263. Below is the 30-day activity profile:

💡 Overview

open-realm is an open-source project written in C: Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting Linux and macOS.

Engineered for speed, consistency, and developer ease, it solves common hurdles in classic-wow, mpq, opengl. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/corepunch/open-realm.git
cd open-realm

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C99 or C11 compiler with CMake / make

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

open-realm coordinates its core functionality through a modular C pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Command-Line Automation

Execute automated build, deployment, and maintenance tasks directly from the terminal.

CI/CD Workflow Integration

Run non-interactive validation checks in GitHub Actions, GitLab CI, or local pre-commit hooks.

Developer Environment Setup

Standardize local engineering workstations with single-binary utility commands.

Scripting & Pipeline Orchestration

Chain complex multi-stage scripts with reliable error reporting and exits.

🚀 Getting Started

1

Install open-realm using your package manager: `git clone https://github.com/corepunch/open-realm.git`

2

Initialize your project workspace or configuration file for open-realm.

3

Import open-realm into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `open-realm --help` to verify successful setup.

👍 Strengths

Active community backing with 339 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

corepunch/open-realm is currently ranked #10,075 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#10,057 yippee-fun/literal Ruby ★ 340 Compare ↗
#10,057 vipshop/ffpa-attn Python ★ 340 Compare ↗
#10,057 TanStack/intent TypeScript ★ 340 Compare ↗
#10,057 rubys/roundhouse Rust ★ 340 Compare ↗
#10,057 eyalgolan/statecraft-israel C# ★ 340 Compare ↗
#10,075 corepunch/open-realm This Project C ★ 339
#10,075 attr-encrypted/encryptor Ruby ★ 339 Compare ↗
#10,075 twisted/txmongo Python ★ 339 Compare ↗
#10,075 freeserf/freeserf C++ ★ 339 Compare ↗
#10,075 Juniper/ansible-junos-stdlib Python ★ 339 Compare ↗
#10,075 MatthieuDartiailh/bytecode Python ★ 339 Compare ↗
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Frequently Asked Questions

What does open-realm do? +

Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting Linux and macOS.

What language is open-realm written in? +

The primary language is C. Topics include: classic-wow, mpq, opengl, starcraft-ii, starcraft2.

Is open-realm actively maintained? +

Yes, the last recorded push was on Oct 12, 2026 with 10 open issues being tracked.

How many stars does open-realm have? +

open-realm has 339 stars and 45 forks on GitHub.

How does open-realm rank among GitHub repositories? +

With 339 stars, corepunch/open-realm is ranked #10,075 globally across all repositories tracked on GitHubRepo and #107 among C projects.

What license is open-realm distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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